Herblore: Difference between revisions

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(Level 85-99 was outtdated. Updated it with better information. WIP, need to add pictures)
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Make [[File:Attack potion (3).png]]Attack potions. Items neeeded:
Make [[File:Attack potion (3).png]]Attack potions. Items neeeded:
* [[File:Vial of water.png]]Vial of water
* [[File:Vial of water.png]]Vial of water
*[[File:Clean guam.png]](Chaos Druids)
*[[File:Clean guam.png]] Grimy guam (Chaos Druids at Edgeville Dungeon)
* [[File:Eye of newt.png]]Eye of newt (Newtrooster)
* [[File:Eye of newt.png]]Eye of newt (Newtrooster)



Revision as of 08:34, 25 February 2024

Herblore is a skill that allows players to make their own potions from herbs and various secondary ingredients. Potions created with Herblore have a variety of effects. Most potions can be drunk to give players temporary skill boosts or other status effects, such as anti-fire or anti-poison. Effects of temporary skill boosts degrade at roughly 1 level per minute until they have entirely worn off.

Although it is easy to get Herblore to level 99, it is one of the most expensive skills in the game for players who buy all or most of the needed ingredients.

Herbs

Cleaning herbs is a simple task you have to perform before you can add a herb to a vial of water to create an unfinished potion.

Level
(cleaning)
Grimy Herb Experience
(cleaning)
Clean Herb Level(unf. potion) Unfinished potion
3 Grimy guam 2.5 Clean guam 3 Guam potion (unf)
5 Grimy marrentill 3.8 Clean marrentill 5 Marrentill potion (unf)
11 Grimy tarromin 5 Clean tarromin 12 Tarromin potion (unf)
20 Grimy harralander 6.3 Clean harralander 22 Harralanderpotion (unf)
25 Grimy ranarr 7.5 Clean ranarr 30 Ranarr potion (unf)
30 Grimy toadflax 8 Clean toadflax 34 Toadflax potion (unf)
40 Grimy irit 8.8 Clean irit 45 Irit potion (unf)
48 Grimy avantoe 10 Clean avantoe 50 Avantoe potion (unf)
54 Grimy kwuarm 11.3 Clean kwuarm 55 Kwuarm potion (unf)
59 Grimy snapdragon 11.8 Clean snapdragon 63 Snapdragon potion (unf)
65 Grimy cadantine 12.5 Clean cadantine 66 Cadantine potion (unf)
67 Grimy lantadyme 13.1 Clean lantadyme 69 Lantadyme potion (unf)
70 Grimy dwarf weed 13.8 Clean dwarf weed 72 Dwarf weed potion (unf)
75 Grimy torstol 15 Clean torstol 78 Torstol potion (unf)


Leveling Herblore

Level 3 to 12

Make Attack potions. Items neeeded:

  • Vial of water
  • Grimy guam (Chaos Druids at Edgeville Dungeon)
  • Eye of newt (Newtrooster)

Level 12 to 26

Make Strength potions. Items neeeded:

  • Vial of water
  • Tarromin
  • Limpwurt root (Hill Giants)

Level 26 to 38

Make Energy potions. Items neeeded:

  • Vial of water
  • Harralander
  • Chocolate Dust (The Culinaromancer's Chest)

Level 38 to 45

Make Prayer potions. Items neeeded:

  • Vial of water
  • Ranarr
  • Snape grass (Aquanites)

Level 45 to 63

Make Super attack potions. Items neeeded:

  • Vial of water
  • Irit
  • Eye of newt (Newtrooster)

Level 63 to 69

Make Super restore potions. Items neeeded:

  • Vial of water
  • Snapdragon
  • Red spiders' eggs (Spidine)

Level 69 to 85

Make Antifire potions. Items neeeded:

  • Vial of water
  • Lantadyme
  • Dragon scale dust (Blue dragons)

Level 85+ (WIP)

Make potions for Super Combats and Overloads

  • Super Combats, Extreme Potions, Prayer Renewals, and Overloads can all be made at the Potion Master found in ::shops.
Super Combat Potions
Level Potion Ingredient 1 Ingredient 2 Ingredient 3
45 Super Attack Irit Eye of Newt
55 Super Strength Kwuarm Limpwurt
66 Super Defence Cadantine White Berries
90 Super Combat Super Attack (4) Super Strength (4) Super Defence (4)
Overload Potions
Level Potion Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5
88 Extreme Attack Avantoe Super Attack (4)
89 Extreme Strength Dwarf Weed Super Strength (4)
90 Extreme Defence Lantadyme Super Defence (4)
91 Extreme Magic Ground Mud Runes Magic Potion (4)
92 Extreme Ranging Grenwall Spikes Ranging Potion (4)
96 Overload Extreme Attack (4) Extreme Strength (4) Extreme Defence (4) Extreme Magic (4) Extreme Ranging (4)

NPC Assistance

David the decanter will decant potions for 10,000 gp. Decanting results in potions of the same kind being consolidated into 4 or 6-dose potions as much as possible depending on if you use vials or flasks. For example, David will decant six 3-dose strength potions into four 4-dose potions and one 2-dose potions. Noted potions may also be decanted; any noted / unnoted combinations of potions in your inventory will be treated independantly of each other. This is a quick way to free up vials for reuse. 4-soe potions also tend to sell better to other players.