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[[File:Summoning.png]] Summoning allows players to infuse familiars. Each familiar has a unique ability that requires a scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives no to very little experience, so players must create pouches to gain experience effectively. The summoning skill is similar to Prayer in the way that Summoning points are drained when a familiar is summoned. If a familiar has a special, right-click ability, points are also drained when that ability is used. Like prayer points, summoning points do not automatically recharge, so they must be recharged at a summoning obelisk or by drinking restoration drinks, e.g. super restores.
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<blockquote>'''[[File:Summoning.png]] Summoning''' allows players to infuse charms, shards and other materials into familiars. Familiars may help you throughout the world, from your skilling adventures to your combat endeavors. You may find yourself very pleased with the help they provide. And, it is always nice to have a companion at your side.</blockquote>


== Familiars ==
== Familiars ==
[[File:Moss_titan.png|right|thumb|300px|<center>A Moss titan</center>]]
:Main article: [[Summoning familiars]]
:Main article: [[Summoning familiars]]
Familiars are creatures that players may summon to help them with various tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which uses a summoning scroll. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.
Familiars are creatures that players may summon to help them with various tasks. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.


Tto summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points. While a familiar is out, summoning points will slowly be drained until they hit 0. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the points are recharged.  
To summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points. While a familiar is out, summoning points will slowly be drained until they hit 0. The familiar does not disappear when the points reach 0, but any active ability will be unavailable until the points are recharged. Summoning points do not automatically recharge, so they must be recharged at a summoning obelisk or by drinking restoration drinks, e.g. super restores.


== Special Abilities ==
== Abilities ==
:Main article: [[Familiar abilities]]
Familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a passive and an active ability. Passive abilities are always active when summoned. Active abilities require a summoning scroll, made from a pouch of that familiar.
{| class="wikitable  sticky-header" style=text-align:center;
{| class="wikitable  sticky-header" style=text-align:center;
|-
|-
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!'''Abilities'''
!'''Abilities'''
|-
|-
|Fighter || These familiars will fight alongside a player, and have combat stats similar to NPCs. It is possible to safespot and have your familiar fight. Familiars will only fight in multi-combat areas
|'''Fighter'''|| These familiars will fight alongside a player, and have combat stats similar to NPCs. It is possible to safespot and have your familiar fight. Familiars will only fight in multi-combat areas
|-
|-
|Skill Boosters || These familiars can either temporarily raise your level in a given skill, or provide an 'invisible' boost that is always active. If the stat has already been bosted by a potion, the skill boost won't work. Note that invisible boosts do NOT allow players to perform an activity above the level, it simply increases the effectivness, e.g. catch fish faster.
|'''Skill Boosters'''|| These familiars can either temporarily raise your level in a given skill, or provide an 'invisible' boost that is always active. If the stat has already been bosted by a potion, the skill boost won't work. Note that invisible boosts do NOT allow players to perform an activity above the level, it simply increases the effectivness, e.g. catch fish faster.
|-
|-
|Beast of Burden || A beast of burden can carry items. Some familiars, e.g. the Pack-yak, also have the option to teleport carried items straight to the bank.
|'''Beast of Burden'''|| A beast of burden can carry items. Some familiars, e.g. the Pack-yak, also have the option to teleport carried items straight to the bank.
|-
|-
|Healer || These familiars can heal a players health at a given rate, For example, the Bunyip heals a player twenty health every 15 seconds.
|'''Healer'''|| These familiars can heal a players health at a given rate, For example, the Bunyip heals a player twenty health every 15 seconds.
|}
|}
==Training Sites==
[[File:Summoning location.png|thumb|<center>Summoning location at home</center>]]
'''<u>At home</u>'''<br />
You can enter the Small obelisk at home to step into a grotto, in which you may infuse your pouches and scrolls.
'''<u>Pikkupstix at the shops</u>'''<br />
Right-clicking Pikkupstix in the shop area and choosing the enchant options is the best way to make pouches and scrolls


==Training Summoning==
==Training Summoning==
Alw
[[File:SummoningFamiliar.png|right|thumb|100px|<center>Player infusing pouch</center>]]
===Which Pouches to Make===
===Which Pouches to Make===
Always make the highest level pouch you can for each charm type. We recommend to '''<u>NOT</u>''' use [[File:Blue charm.png]]{{Colour|#4ea3f2|Blue Charms}} until level 70+ as they give most experience per pouch
Always make the highest level pouch you can for each charm type. We recommend to '''<u>NOT</u>''' use [[File:Blue charm.png]]{{Colour|#4ea3f2|Blue Charms}} until level 70+ as they give most experience per pouch
====Main Route====
{| class="wikitable  sticky-header" style=text-align:center;
{| class="wikitable  sticky-header" style=text-align:center;
!'''Level'''
!'''Level'''
Line 33: Line 47:
!'''[[File:Blue charm.png]]{{Colour|#4ea3f2|Blue Charm}}'''
!'''[[File:Blue charm.png]]{{Colour|#4ea3f2|Blue Charm}}'''
|-
|-
|1-4 || [[File:Spirit wolf pouch.png]]Spirit wolf || {{NA}} || {{NA}}} || {{NA}}
|1-4 || [[File:Spirit wolf pouch.png]]Spirit wolf || {{NA}} || {{NA}} || {{NA}}
|-
|-
|4-16 || [[File:Dreadfowl pouch.png]]Dreadfowl || {{NA}} || {{NA}} || {{NA}}
|4-16 || [[File:Dreadfowl pouch.png]]Dreadfowl || {{NA}} || {{NA}} || {{NA}}
Line 61: Line 75:
|79-85 || [[File:Barker toad pouch.png]]Barker toad || [[File:Fruit bat pouch.png]]Fruit bat || [[File:Granite lobster pouch.png]]Granite lobster || [[File:Fire titan pouch.png]]Fire titan
|79-85 || [[File:Barker toad pouch.png]]Barker toad || [[File:Fruit bat pouch.png]]Fruit bat || [[File:Granite lobster pouch.png]]Granite lobster || [[File:Fire titan pouch.png]]Fire titan
|-
|-
|79-88 || [[File:Barker toad pouch.png]]Barker toad || [[File:Fruit bat pouch.png]]Fruit bat || [[File:Granite lobster pouch.png]]Granite lobster || [[File:Lava titan pouch.png]]Lava titan
|85-88 || [[File:Barker toad pouch.png]]Barker toad || [[File:Fruit bat pouch.png]]Fruit bat || [[File:Granite lobster pouch.png]]Granite lobster || [[File:Lava titan pouch.png]]Lava titan
|-
|-
|88-89 || [[File:Barker toad pouch.png]]Barker toad || [[File:Unicorn stallion pouch.png]]Unicorn stallion || [[File:Swamp titan pouch.png]]Swamp titan || [[File:Lava titan pouch.png]]Lava titan
|88-89 || [[File:Barker toad pouch.png]]Barker toad || [[File:Fruit bat pouch.png]]Fruit bat || [[File:Swamp titan pouch.png]]Swamp titan || [[File:Lava titan pouch.png]]Lava titan
|-
|-
|89-95 || [[File:Barker toad pouch.png]]Barker toad || [[File:Unicorn stallion pouch.png]]Unicorn stallion || [[File:Swamp titan pouch.png]]Swamp titan || [[File:Geyser titan pouch.png]]Geyser titan
|89-95 || [[File:Barker toad pouch.png]]Barker toad || [[File:Unicorn stallion pouch.png]]Unicorn stallion || [[File:Swamp titan pouch.png]]Swamp titan || [[File:Geyser titan pouch.png]]Geyser titan
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|96-99 || [[File:Barker toad pouch.png]]Barker toad || [[File:Unicorn stallion pouch.png]]Unicorn stallion || [[File:Pack yak pouch.png]]Pack yak || [[File:Geyser titan pouch.png]]Geyser titan
|96-99 || [[File:Barker toad pouch.png]]Barker toad || [[File:Unicorn stallion pouch.png]]Unicorn stallion || [[File:Pack yak pouch.png]]Pack yak || [[File:Geyser titan pouch.png]]Geyser titan
|}
|}
====Alternate Route====
This route does not require a full inventory of secondary ingredients, for levels 22+. It only requires secondary charms, e.g. Abyssal charms. This makes things cheaper and easier.
{| class="wikitable  sticky-header" style=text-align:center;
!'''Level'''
!'''[[File:Gold charm.png]]{{Colour|#f2c64e|Gold Charm}}'''
!'''[[File:Green charm.png]]{{Colour|#4ef269|Green Charm}}'''
!'''[[File:Crimson charm.png]]{{Colour|#f24e4e|Crimson Charm}}'''
!'''[[File:Blue charm.png]]{{Colour|#4ea3f2|Blue Charm}}'''
|-
|1-4 || [[File:Spirit wolf pouch.png]]Spirit wolf || {{NA}} || {{NA}} || {{NA}}
|-
|4-16 || [[File:Dreadfowl pouch.png]]Dreadfowl || {{NA}} || {{NA}} || {{NA}}
|-
|16-22 || [[File:Granite crab pouch.png]]Granite crab || {{NA}} || {{NA}} || {{NA}}
|-
|22-54 || {{NA}} || {{NA}} || [[File:Spirit tz-kih pouch.png]]Spirit Tz-Kih || {{NA}}
|-
|54-62 || {{NA}} || [[File:Abyssal parasite pouch.png]]Abyssal parasite || {{NA}} || {{NA}}
|-
|62-73 || {{NA}} || [[File:Abyssal lurker pouch.png]]Abyssal lurker pouch || {{NA}} || {{NA}}
|-
|73-77 || {{NA}} || {{NA}} || {{NA}} || [[File:Obsidian golem pouch.png]]Obsidian golem pouch
|-
|77-99 || {{NA}} || {{NA}} || [[File:Talon beast pouch.png]]Talon beast || {{NA}}
|-
|}
== Useful Tips ==
*'''<u>Skill of The Hour</u>'''
**Changing every hour, the Skill of The Hour grants an experience boost of 25% ecumenically in a designated skill.
*'''<u>Pool of Prosperity</u>'''
**The Pool of Prosperity is an object in the game located at home. When filled, it grants an experience boost of 10% to all players for its duration.
* '''<u>Ingredients</u>'''
**Summoning ingredients need for your pouches can be obtained by the following:
***The [[Skilling Store|Skillerman]] and [[Pikkupstix]] at the shops both have stores where you can purchase the majority of ingredients.
***Abyssal, Obsidian, Talon beast charms are obtained by drops like the coloured charms.
***The [[Smithing]] skill is very good for obtaining bars and platebodies.
* '''<u>Prestige Perks</u>'''
**There are some useful [[Prestige|Prestige Perks]] you may want before training Summoning. These include the following:
{| class="wikitable sortable mw-collapsible align-center-1 align-center-2 align-center-4 align-center-5 align-center-7 align-center-9"
!Perk
!Cost
!Effect
|-
|'''Summoners Intellect'''
|750 [[File:Prestige point voucher.png|Prestige point]]
|33% Chance to craft additional [[Summoning familiars|Familiars]]
|[[Summoning]]
|-
|'''Lucky Charms'''
|500 [[File:Prestige point voucher.png|Prestige point]]
|Gain 2 additional [[Summoning|Summoning Charms]]
|[[Summoning]]
|-
|}
[[index.php?title=Category:Skill]]

Latest revision as of 16:37, 7 July 2024

This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Summoning allows players to infuse charms, shards and other materials into familiars. Familiars may help you throughout the world, from your skilling adventures to your combat endeavors. You may find yourself very pleased with the help they provide. And, it is always nice to have a companion at your side.

Familiars[edit | edit source]

A Moss titan
Main article: Summoning familiars

Familiars are creatures that players may summon to help them with various tasks. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.

To summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points. While a familiar is out, summoning points will slowly be drained until they hit 0. The familiar does not disappear when the points reach 0, but any active ability will be unavailable until the points are recharged. Summoning points do not automatically recharge, so they must be recharged at a summoning obelisk or by drinking restoration drinks, e.g. super restores.

Abilities[edit | edit source]

Main article: Familiar abilities

Familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a passive and an active ability. Passive abilities are always active when summoned. Active abilities require a summoning scroll, made from a pouch of that familiar.

Training Sites[edit | edit source]

Summoning location at home

At home
You can enter the Small obelisk at home to step into a grotto, in which you may infuse your pouches and scrolls.

Pikkupstix at the shops
Right-clicking Pikkupstix in the shop area and choosing the enchant options is the best way to make pouches and scrolls

Training Summoning[edit | edit source]

Player infusing pouch

Which Pouches to Make[edit | edit source]

Always make the highest level pouch you can for each charm type. We recommend to NOT use Blue Charms until level 70+ as they give most experience per pouch

Main Route[edit | edit source]

Alternate Route[edit | edit source]

This route does not require a full inventory of secondary ingredients, for levels 22+. It only requires secondary charms, e.g. Abyssal charms. This makes things cheaper and easier.

Useful Tips[edit | edit source]

  • Skill of The Hour
    • Changing every hour, the Skill of The Hour grants an experience boost of 25% ecumenically in a designated skill.
  • Pool of Prosperity
    • The Pool of Prosperity is an object in the game located at home. When filled, it grants an experience boost of 10% to all players for its duration.
  • Ingredients
    • Summoning ingredients need for your pouches can be obtained by the following:
      • The Skillerman and Pikkupstix at the shops both have stores where you can purchase the majority of ingredients.
      • Abyssal, Obsidian, Talon beast charms are obtained by drops like the coloured charms.
      • The Smithing skill is very good for obtaining bars and platebodies.
  • Prestige Perks
    • There are some useful Prestige Perks you may want before training Summoning. These include the following:
Perk Cost Effect
Summoners Intellect 750 Prestige point 33% Chance to craft additional Familiars Summoning
Lucky Charms 500 Prestige point Gain 2 additional Summoning Charms Summoning


index.php?title=Category:Skill