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Trials of Lagor
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==Room 5== '''Combat Style:''' {{Colour|#808000|Melee ([[File:Soul Split.png]]Soul Split)}} Yk'Lagor the Thunderous has 25,000HP . This is the final room and frankly the only room in the entire raid that you should be using the majority of your supplies on. This room incorporates all the previous rooms mechanics into the boss fight along with mechanics of its own so there's alot to look out for. * '''NOTE: DON'T GET OVERWHELMED BY HOW MANY MECHANICS THERE ARE, AFTER YOUR FIRST RUN YOU WILL HAVE THE HANG OF IT AND YOU ALREADY KNOW MOST OF THEM FROM THE PREVIOUS ROOMS. ALSO REFER TO THE PICTURES ON THE RIGHT SO YOU KNOW WHAT THE MOVES LOOK LIKE.''' # '''{{Colour|#00FF00|Mechanic 1 - The Curse -}}''' Yk'Lagor will Curse someone on your team. It will announce it in the chat in red text "PlayerName was cursed!" and they will also have a skull spinning around their head. If the cursed player attacks the boss while cursed, he will instead damage his allies. Cursed players should just stand around until the curse wears off and then proceed to do damage, # '''{{Colour|#00FF00|Mechanic 2 - The Waterfall -}}''' Yk'Lagor summons waterfalls from the ceiling. If you stand in them when their damage ticks, you will get hit with a large amount of damage. Occasionally it's 20-25, sometimes it's a lot more. It's better off to just try and avoid it altogether and not risk how much damage you take. # '''{{Colour|#00FF00|Mechanic 3 - Lighting Wave -}}''' Yk'Lagor summons a wall of lighting that only has a small gap in it. Players need to run to the gap in the wall or they will be caught in the wave and pushed all the way to the wall taking rapid 12's-15's worth of damage. You can easily die to this if you get caught in it for a long period of time. Try to move in the direction the wave is coming from to give yourself more time to navigate to where the gap is. # '''{{Colour|#00FF00|Mechanic 4 - Bombs -}}''' Yk'Lagor summons these red dots on the ground, they explode in the order they fell from after a period of 10-15 seconds. Don't stand near them or you will take heavy damage and you can get hit multiple times. # '''{{Colour|#00FF00|Mechanic 5 - Rock Fall -}}''' It's the same attack in the casket room. You will be notified in the chat "PlayerName was marked by Lagor the Thunderous!" Simply turn off your run and walk in a direction to avoid getting hit. This is the move that kills most players as it catches you off guard while you're dodging the other mechanics and does massive damage rapidly. Being hit by this attack does 15-25 damage each game tick so this is the one you really want to watch out for. # '''{{Colour|#00FF00|Mechanic 6 - Markers -}}''' The same as room 1, everyone has to stand on a marker or you will take 75 damage. This is sometimes difficult as other attacks may stack on top of where the markers are which causes you to not be able to avoid damage. # '''{{Colour|#00FF00|Mechanic 7 - Ice Floor -}}''' Same mechanic in the Ice Demon room. Doesn't do much, not to be worried about. # '''{{Colour|#00FF00|Mechanic 8 - Lava Floor -}}''' Same mechanic as the behemoth room. Dodge the floor where there are gaps in the lava or you will take rapid damage. Those are all the mechanics of the final floor. Make sure your teammate with the BGS uses his special on the boss to lower his defenses. The faster you kill it the quicker you don't have to worry about being caught in one of these and dying.
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