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Arena of Avatars
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== Mechanics == ==== Avatars ==== * The '''Avatar of Destruction''' (Left side) will always start with [[File:Protect from Missiles.png]]Protect from ranged and [[File:Protect from Melee.png]]melee. * The '''Avatar of Creation''' (Right side) will always start with [[File:Protect from Magic.png]]Protect from magic and [[File:Protect from Melee.png]]melee. * Both Avatars will change their overhead prayers throughout the fight. This is indicated by the white lines that appear around the Avatars. Should the player attack with the wrong attack style, the Avatar will deflect a portion of the player's damage back to the player. * Both Avatars will attack you with different attack styles which is indicated by the color of the spell they throw at you; Blue (Magic), Green (Ranged) and Red (Melee). ==== Other attack spells ==== Apart from the 3 combat style attacks, the Avatars will throw random spells at the player - these are listed below; * '''Pink fire breath;''' The player must disable any overhead prayers to avoid taking damage. * '''Arrow''' '''attack;''' The player must gain distance from where they were originally standing and avoid standing in the white puddles. * '''Blue shock''' '''spell;''' The player must move away from the tile they were originally standing on to avoid damage and being stunned. * '''Brown''' '''boulder;''' The player must move away from the tile they were originally standing on. * '''Random Portal'''; A portal will spawn on the ground at a random location - the player must stand on the portal. Failing to do this will result in taking 400+ damage. * '''Lightning waves'''; A vertical line of lightning will spawn from either side and slowly move to the opposite side and disappear. The player must stand between the space where there is no lightning to avoid damage. * '''Falling boulders;''' Occasionally, boulders will fall from the sky which the player must avoid by sidestepping them. * '''Blue lightning rods;''' 3 lightning rods will spawn and slowly follow the player. The player must manoeuver away from these to avoid taking damage.
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