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Zulrah
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== Special Abilities == During the fight Zulrah can summon snakelings and/or venom clouds in ''any'' form, however the phase at which it does so, as well as when during the phase, is predetermined by the rotation (see below). === Snakelings === [[File:Snakeling.png|thumb|The little sons of a gun will absolutely eat you up!]] Snakelings are monsters that Zulrah will summon during the fight via shooting white orbs. Each snakeling attacks with either magic or melee, but never both. Despite their moderately high combat level of 90, they have extremely low defence and only 1 Hitpoint. The snakeling's low survivability is made up for by their incredibly accurate attacks, which can quickly add up damage during the fight. Protection prayers block their attacks; however, it is better to tank the snakelings' attacks if Zulrah is also attacking. '''It is highly recommended to bring a <u>ring of recoil</u> to kill the snakelings.''' Rings of recoil can be purchased from "Pure" tab in the General Store, located at [[Home]] (::shops). If you are hiding from Zulrah, it is best to use this time to kill the snakelings as to lessen the need to eat and/or use recoil charges during the fight. === Venom clouds === Zulrah will spawn venomous clouds during the fight via a barrage of dark-green orbs. If a player stands within a cloud's 3x3 area, they will be dealt varying damage per tick which can add up quickly. Players will want to position themselves accordingly for each phase as to minimise the potential damage from these clouds. While these clouds inflict venom damage, they '''do not''' envenom the player. '''It is highly recommended to bring super antipoison potions to protect yourself from the venom effect.''' Super antipoison potions can be purchased from "Consumables" tab in the General Store, located at [[Home]] (::shops).
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