Treasure Trails

From Arigon Wikipedia
(Redirected from Clue)

Treasure Trails Guide[edit | edit source]

Introduction[edit | edit source]


Clues are a lucrative way to get some of the pieces for BIS bows, salvaging dust, and completing achievements. A few items of note are God Bow pieces, Third-Age equipment, Gilded Equipment, and Cluey the Dog!

Here is a recommended loadout with runes, a clue box, a ring of duelling, and cash in case you have none in your vault. The modern spellbook is recommended since we do not have teleport tabs in game.

It is also recommended to get the "Sherlock" Pet perk maxed out for up to 50% chance to complete a clue. The Achievement points required are as follows:

  • Tier 0: 5 points : 10% chance to complete a clue scroll
  • Tier 1: 10 points (15 total) : 15% chance to complete a clue scroll
  • Tier 2: 20 points (35 total) : 20% chance to complete a clue scroll
  • Tier 3: 35 points (70 total) : 30% chance to complete a clue scroll
  • Tier 4: 55 points (125 total) : 50% chance to complete a clue scroll

Emote Clues Directory[edit | edit source]


There is a place, where players are on a neutral field, weapons are upgraded, when blood has been shed, to protest the violence,

  • Emote: Stomp - Weapons Game Lobby


Here lies the dedicated players, those who grind, on an island to themselves, to appease them, you must bow"),

  • Emote: Bow - Skill Island (Skillzone) - If you're a female, right-click on Curtsy and select bow emote


There is a creature, like no other, he is strong and large, Some people refer to him as the beast, to honor his legacy, you will need to cry, outside his lair

  • Emote: Cry - Corporeal Beast Lobby (Safe)


Near a ring known to teleport, on a point full of mud, a simple emote is needed, an emote known as a dance

  • Emote: Dance - Mudskipper island (Port Sarim, all the way south on Fairy ring)


Where the strongest come, to obtain an item to defend, you will need to show, that you are full of ideas

  • Emote: Idea - Warriors' Guild


It takes five, then a sixth, to rob an invaluable item, lean on the fact that you, are a robber

  • Emote: Lean - On the Barrows Hill


Theres a place, a dark place, where the people risk it all, for a chance at becoming the richest, but most of them lose it all, laugh at their addiction

  • Emote: Laugh - Gambling zone


There is a place where players are on a neutral field, weapons are upgraded where blood has been shed. To protect the violence, stomp with ferocity

  • Emote: Stomp - Weapon Game

Emote Clues[edit | edit source]


Clue Location Image
Barrows

Teleportation Menu > Minigames > Barrows (Page 1)

Once you teleport, go West and pass through the barrier. Go to the top of the nearest hill and LEAN.
Corporeal Beast

Teleportation Menu > Bosses > Corporeal Beast (Page 2)

Once you teleport, do not move, immediately CRY-- No need to disturb the beast.
Gamble Zone

Teleportation Menu > Cities > Gambling Zone (Page 1) Alternatively, type ;;gamble and press enter.

Once you teleport, immediately LAUGH-- No need to move any tiles.
Mudskipper Point

Teleportation Menu > Dungeons > Asgarnian Ice Dungeon (Page 3)

Once you teleport, immediately go up the ladder. Make a U-Turn and run all the way south to Mudskipper Point. Stand south of the tree and west of the fairy ring, then DANCE.
Skilling Zone

Teleportation Menu > Skilling > Skilling Zone (Page 1) Alternatively, type ;;sz and press enter.

Once you teleport, BOW if you are a male character or CURTSY if you are a female character-- No need to move any tiles.
Warrior's Guild

Teleportation Menu > Minigames > Warriors Guild (Page 1)

Once you teleport, immediately IDEA where you teleport in at-- No need to move any tiles.
Weapon Game

Teleportation Menu > Minigames > Weapon Game (Page 1)

Once you teleport, immediately STOMP where you teleport in at-- No need to move any tiles.

Dig Clues[edit | edit source]


Clue Location Image
Ardougne Benches

Teleportation Menu > Cities > Ardougne (Page 2) Alternatively, use the Modern Spellbook and teleport to Ardougne with Level 51 Magic, 2 water runes, and 2 law runes.

Run East along the road until you pass the mine, then run directly east until you see the two benches. Dig in between the benches on the east side.
Champions Guild

Teleportation Menu > Cities > Varrock (Page 1) > Varrock West (Option 2) From the bank, run southwest until you are between the city wall and a watchtower. Follow the city walls south until you reach the river. Dig by the tree on top of the white flowers.

Draynor Village

Teleporation Menu > Cities > Draynor (Page 3)

From The bank, run north out of the bank and make a U-Turn. Run south until you're at the Willow trees. Dig near the small obelisk and boulders.
Falador Rocks

Teleporation Menu > Cities > Falador (Page 1) Alternatively, use the Modern spellbook and teleport to Falador with level 37 Magic, 3 air runes, 1 water rune, and 2 law runes.

From the bank, run northeast until you are outside of the city. Follow the city walls East until you meet the Standing Stones that have a stone fence around them. Dig between the split standing stone and tree.
Falador Statue

Teleportation Menu > Cities > Falador (Page 1) Alternatively, use the Modern spellbook and teleport to Falador with level 37 Magic, 3 air runes, 1 water rune, and 2 law runes.

From the bank, run northeast until you are out of the city. Follow the path north until you see the statue next to some NPCs. Dig 1 tile south and 3 tiles east of the statue.
Hobgoblin Peninsula

Teleportation Menu > Cities > Rimmington (Page 3)

Once you teleport, run north west until you're in between Melzhar's Maze and the Crafting Guild's Fence. Follow the fence line west until you get to the peninsula. Dig by the rock at the tip of the peninsula.
McGrubor's Woods

Teleporation Menu > Cities > Camelot (Page 1)

From this teleport, run west along the road until you hit the fence. Follow the fence to its south west corner. You will see a small house with a wooden fence on the north side of it. Walk in front of the door to this house and dig.
Mort'ton Swamp

Teleporation Menu > Minigames > Barrows (Page 1)

From the Barrows teleport, run west until you meet a bridge. Cross the bridge then run north west until you meet another bridge. Cross this bridge and run through the winding path until you reach the southern portion of it. Dig in between the long grass.
Rellekka Woods

Teleporation Menu > Cities > Camelot (Page 1) Alternatively, teleport to Monsters>Rock Crab(Page 1) and follow the road South.

From the Camelot teleport, run out of the bank and follow the road north towards Rellekka. Cross the first bridge and run until you see the musician icon pop up on the minimap. Dig in between the tree and fern.
Rimmington

Teleportation Menu > Cities > Rimmington (Page 3)

From this teleport, run west until you reach the Easel and campfire. Run to the west side of the house and dig in the corner of the fence and house wall.
Tower of Life

Teleportation Menu > Cities > Ardougne (Page 2)

From this teleport, run south until you see the Tower of Life. Dig to the east of the statue and to the north of the tree closest to it.
Varrock East Mine

Teleportation Menu > Cities > Varrock (Page 1) > Varrock East.
This Method requires 25,000gp in your inventory or vault!
From the Varrock East bank, run north out of the bank and Run through the east gate and then south to the mine. The guards above the mine have to be paid 25,000gp to pass.
Alternatively, use the modern spellbook to teleport to varrock center with level 25 magic, 3 air runes, 1 fire rune, and 1 law rune and follow the path south until you are outside the walls, then follow the outside walls east until you hit the mine.

Wilderness Volcanoes

Teleportation Menu > Skilling > Agility (Page 1) > Wilderness Agility Course (Lv 50+.)

From this teleport, run east until you see the three volcano holes. Dig in the middle of all three. The nearest exit is running north east to mage bank or dying to the brutes that are north east.
Wizard's Tower

Teleportation Menu > Cities > Draynor (Page 3)

From This teleport, run south following the road until you get to the Wizard's Tower. Run to the window on the south side of the tower and dig under the window.
Yanille Smithing House

Teleportation Menu > Cities > Yanille (Page 2)

Run into the South East house with the anvil in it. Dig against the wall or run behind the building to the tree and dig.


Search Clues[edit | edit source]



Clue Location Image
Clocktower

Teleportation Menu > Cities > Ardougne (Page 2)

Once you teleport, run southwest until you pass the zoo cages. Follow along the wall west until you get to the road. Follow the road west until you're at the Clocktower. Run to the west side of the clock tower and search the crate next to the smashed chair.
Observatory

Teleportation Menu > Cities > Yanille (Page 2) Alternatively, use a Ring of Duelling, teleport to Castle Wars, and run north.

From Yanille, run through the west gate, pass the circular pond west, and follow the river south/west until you get to the bridge. From there, follow the path north, cross both bridges, then run north east to the ruins above the Observatory. Search the crate in the Southwest house.