Inquisitor's great helm1 | Neitiznot faceguard | Torva full helm | Slayer helm (i)2 | Serpentine helm or Helm of Neitiznot | |
Amulet of torture | Amulet of fury | Amulet of glory | N/A | N/A | |
(Slaughter/Master) Completionists cape | Tokhaar-kal | Fire cape | Max cape | N/A | |
Inquisitor's hauberk | Statius's platebody | Torva platebody | Bandos chestplate | Dharok's platebody (or Barrows platebodies) | |
Inquisitor's plateskirt | Statius's platelegs | Torva platelegs | Bandos tassets | Dharok's platelegs (or Barrows platelegs) | |
Chaotic Rapier | Blade of Saeldor | Abyssal whip | Dragon hunter lance1 | N/A | |
File:Dragonfire shield (uncharged).png Dragonfire Shield | Avernic Defender | Dragon Defender | N/A | N/A | |
N/A | N/A | N/A | N/A | N/A | |
Ferocious gloves | Goliath gloves | Barrows gloves | Dragon gloves | Rune gloves | |
Primordial boots | Dragon boots | Bandos boots | Rock climbing boots | ||
Berserker ring (i) | Ring of Suffering (i) | Berserker ring | Ring of wealth (i) | Ring of wealth | |
Bandos Godsword | Statius's warhammer | Dragon Claws | Dragon Dagger | N/A |
Introduction
Rammernauts are members of the Rammernaut Guard, and come from the old Dungeoneering skill Pre-EOC. Rammernauts are well-built melee combatants. Like most bosses within Daemonheim, they are immune to all ensnaring spells and stuns. They may use one of three special attacks during the fight.
- Charge: This attack is indicated by the rammernaut yelling "Time To Run "Player Name"", after which he will begin running towards a player in an attempt to tackle them. He will continue until he either hits the player he is pursuing, or runs out of energy. He may occasionally start chasing a different player while charging, so it may be useful to use Anticipation when he announces the attack. If he hits a player, that player will receive a lare amount of damage, in addition to being stunned for a short time, and their prayers being disabled. If he runs out of energy, he will say "Oooof!" and will briefly be unable to attack or move.
- Ground slam: The rammernaut slams his mace into the ground, dealing a few thousand damage to nearby players and lowering their Defence. This attack usually follows the charge attack.
- Mace spin: The rammernaut spins his mace around for an area-of-effect attack. All players standing within two squares of him receive moderate damage, are stunned, and have their Defence level drained.
Recommended Gear
As the Rammernaut cannot be fought in the traditional method of Maging/Ranging him as in Pre-EOC, The best way is to have the best Offensive and Defensive Melee gear you can get. It is multi-way combat, so a Steel titan to help speed up kills and tank some damage for you is HIGHLY advised.
The Fight
Protecting from Melee does not seem to reduce any damage while fighting the Rammernaut, So soulsplit to regain some lost health is most likely the best choice. Bringing a Bandos Godsword / Statius Warhammer to lower the Rammernauts high defenses is also a good idea. You can use Overloads here, So they are also highly recommended. When the Rammernaut says "Time to run" just run in a straight line to the other side of the save where the Rammernaut will tire out and take 50 damage to himself. Continue doing this until dead.