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[[File:Ranged.png]] Ranged is one of the three combat classes. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides. Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +271 to Ranged attack, beating both Magic with a maximum of +182, and Melee with a maximum of +214 to crush. For this reason, it is often used against monsters with very high Defence.
[[File:Ranged.png]] Ranged is one of the three combat classes. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides.
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Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +271 to Ranged attack, beating both Magic with a maximum of +182, and Melee with a maximum of +214 to crush. For this reason, it is often used against monsters with very high Defence.


== Combat Style ==
== Combat Style ==
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== Ranged Training ==
=== Fastest Experience ===
==== Dwarf Multicannon ====
Using the dwarf multicannon offers the fastest experience up to level 70. There are no level requirements to use one. The cannon has a lot higher damage output compared to other options at low levels, as it has a max hit of 30 with cannonballs (35 with granite cannonballs) regardless of the player's Ranged level.
==== Chinning ====
Throwing chinchompas is the fastest way to train Ranged. It is best to use equipment that maximises the player's Ranged damage and Prayer bonuses.
==== Slayer ====
Training Slayer efficiently grants the player some passive Ranged experience from using the dwarf multicannon. It is always worth using the cannon wherever applicable, as the cost of using the cannon is justified by the saved time compared to not using one. A melee task can take almost twice as long if not using the cannon; for example, in multi-combat areas such as during dagannoth and kalphite tasks the cannon will deal most of the damage, while the player is getting nearly as much Melee experience as they would without using a cannon. Should the player not be able to afford to use the cannon, it is better to make the money for the cannonballs than train Slayer without the cannon.

Revision as of 04:25, 12 May 2023

Ranged is one of the three combat classes. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides.
Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +271 to Ranged attack, beating both Magic with a maximum of +182, and Melee with a maximum of +214 to crush. For this reason, it is often used against monsters with very high Defence.

Combat Style

Ranged weapons have three combat styles: accurate, rapid, and longrange. The accurate style provides an invisible +3 bonus to the player's Ranged level, increasing their accuracy and possibly increasing their max hit. The rapid style increases the player's attack speed by 1, resulting in the highest damage per second of all the styles in almost all situations. The longrange style increases attack range by 2, provides an invisible +3 bonus to the player's Defence level, and splits earned exp between Ranged and Defence.

Levels

In order to wield weapons, a certain Ranged level requirement must be met. Commonly used items and their corresponding level requirements are as follows:

Ranged Training

Fastest Experience

Dwarf Multicannon

Using the dwarf multicannon offers the fastest experience up to level 70. There are no level requirements to use one. The cannon has a lot higher damage output compared to other options at low levels, as it has a max hit of 30 with cannonballs (35 with granite cannonballs) regardless of the player's Ranged level.

Chinning

Throwing chinchompas is the fastest way to train Ranged. It is best to use equipment that maximises the player's Ranged damage and Prayer bonuses.

Slayer

Training Slayer efficiently grants the player some passive Ranged experience from using the dwarf multicannon. It is always worth using the cannon wherever applicable, as the cost of using the cannon is justified by the saved time compared to not using one. A melee task can take almost twice as long if not using the cannon; for example, in multi-combat areas such as during dagannoth and kalphite tasks the cannon will deal most of the damage, while the player is getting nearly as much Melee experience as they would without using a cannon. Should the player not be able to afford to use the cannon, it is better to make the money for the cannonballs than train Slayer without the cannon.