Rammernaut: Difference between revisions

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(Created page with "thumb thumb thumb thumb thumb === Introduction === '''Rammernauts''' are members of the Rammernaut Guard, and come from the old Dungeoneering skill Pre-EOC. Rammernauts are well-built melee combatants. Like most bosses within Daemonheim, they are immune to all ensnaring spells and stuns. They may use one of three special attacks during the fight....")
 
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[[File:Teleport3453.png|thumb]]
[[File:Teleport3453.png|thumb|400px|How to get there]]
[[File:Cave entrance.jpg|thumb]]
[[File:Cave entrance.jpg|thumb|400px|Click the cave entrance to start the encounter]]
[[File:Time to run.jpg|thumb]]
[[File:Time to run.jpg|thumb|400px|Run to the other side of the save to prevent taking damage]]
[[File:Run damage.jpg|thumb]]
[[File:Run damage.jpg|thumb|400px|Rammernaut running out of energy]]
[[File:Drops823.png|thumb]]
[[File:Drops823.png|thumb|400px|Rammernaut Drop Table]]


=== Introduction ===
=== Introduction ===

Revision as of 12:00, 19 April 2023

How to get there
Click the cave entrance to start the encounter
Run to the other side of the save to prevent taking damage
Rammernaut running out of energy
Rammernaut Drop Table

Introduction

Rammernauts are members of the Rammernaut Guard, and come from the old Dungeoneering skill Pre-EOC. Rammernauts are well-built melee combatants. Like most bosses within Daemonheim, they are immune to all ensnaring spells and stuns. They may use one of three special attacks during the fight.

  • Charge: This attack is indicated by the rammernaut yelling "Time To Run "Player Name"", after which he will begin running towards a player in an attempt to tackle them. He will continue until he either hits the player he is pursuing, or runs out of energy. He may occasionally start chasing a different player while charging, so it may be useful to use Anticipation when he announces the attack. If he hits a player, that player will receive a lare amount of damage, in addition to being stunned for a short time, and their prayers being disabled. If he runs out of energy, he will say "Oooof!" and will briefly be unable to attack or move.
  • Ground slam: The rammernaut slams his mace into the ground, dealing a few thousand damage to nearby players and lowering their Defence. This attack usually follows the charge attack.
  • Mace spin: The rammernaut spins his mace around for an area-of-effect attack. All players standing within two squares of him receive moderate damage, are stunned, and have their Defence level drained.

Recommended Gear

As the Rammernaut cannot be fought in the traditional method of Maging/Ranging him as in Pre-EOC, The best way is to have the best Offensive and Defensive Melee gear you can get. It is multi-way combat, so a Steel titan to help speed up kills and tank some damage for you is HIGHLY advised.

The Fight

Protecting from Melee does not seem to reduce any damage while fighting the Rammernaut, So soulsplit to regain some lost health is most likely the best choice. Bringing a Bandos Godsword / Statius Warhammer to lower the Rammernauts high defenses is also a good idea. You can use Overloads here, So they are also highly recommended. When the Rammernaut says "Time to run" just run in a straight line to the other side of the save where the Rammernaut will tire out and take 50 damage to himself. Continue doing this until dead.