Attack: Difference between revisions

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[[File:Attack.png]] Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.
[[File:Attack.png]] '''Attack''' is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.


== Combat Style ==
== Combat Style ==
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|30 || Adamant Weapons || {{NA}}
|30 || Adamant Weapons || {{NA}}
|-
|-
|30 || Battlestaves || {{NA}}
|30 || Battlestaves || [[File:Magic.png]] 30
|-
|-
|40 || Rune Weapons || {{NA}}
|40 || Rune Weapons || {{NA}}
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|42 || Void || {{NA}}
|42 || Void || {{NA}}
|-
|-
|50 || Leaf-bladed Weapons || {{NA}}
|50 || Leaf-bladed Weapons || [[File:Slayer.png]]
|-
|50 || Granite Weapons || [[File:Strength.png]] 50
|-
|-
|60 || Dragon Weapons || {{NA}}
|60 || Dragon Weapons || {{NA}}
|-
|-
|60 || Obsidian Weapons || {{NA}}
|60 || Obsidian Weapons || [[File:Strength.png]] 60 and [[File:Magic.png]] 60
|-
|-
|60 || Wilderness Weapons || {{NA}}
|60 || Wilderness Weapons || {{NA}}
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|70 || Abyssal Weapons || {{NA}}
|70 || Abyssal Weapons || {{NA}}
|-
|-
|70 || Barrows Weapons || {{NA}}
|70 || Barrows Weapons || [[File:Strength.png]] 70 and [[File:Magic.png]] 70
|-
|-
|70 || God Weapons (ZSpear/SaraSword) || {{NA}}
|70 || God Weapons (ZSpear/SaraSword) || {{NA}}
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|75 || Godswords || {{NA}}
|75 || Godswords || {{NA}}
|-
|-
|75 || Staff of the Dead || {{NA}}
|75 || Staff of the Dead || [[File:Magic.png]] 75
|-
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|75 || Elder maul || {{NA}}
|75 || Elder maul || [[File:Strength.png]] 75
|-
|-
|75 || Dragonhunter lance || {{NA}}
|75 || Dragonhunter lance || {{NA}}
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|80 || Inquisitor's mace || {{NA}}
|80 || Inquisitor's mace || {{NA}}
|-
|-
|80 || Scythe of vitur || {{NA}}
|80 || Scythe of vitur || [[File:Strength.png]] 90
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|}
|}

Revision as of 02:43, 7 April 2023

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.

Combat Style

In order to gain experience in the Attack stat, players must choose the accurate attack style. While using the style, players gain an invisible +3 attack bonus. Attack is used to calculate the accuracy of your attacks against an enemy's defence.

Levels

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows: