Ranged: Difference between revisions

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==== Slayer ====
==== Slayer ====
[[File:Slayer.png]]Training Slayer efficiently grants the player some passive Ranged experience from using the dwarf multicannon. It is always worth using the cannon wherever applicable, as the cost of using the cannon is justified by the saved time compared to not using one. A melee task can take almost twice as long if not using the cannon; for example, in multi-combat areas such as during dagannoth and kalphite tasks the cannon will deal most of the damage, while the player is getting nearly as much Melee experience as they would without using a cannon. Should the player not be able to afford to use the cannon, it is better to make the money for the cannonballs than train Slayer without the cannon.
[[File:Slayer.png]]Training Slayer efficiently grants the player some passive Ranged experience from using the dwarf multicannon. It is always worth using the cannon wherever applicable, as the cost of using the cannon is justified by the saved time compared to not using one. A melee task can take almost twice as long if not using the cannon; for example, in multi-combat areas such as during dagannoth and kalphite tasks the cannon will deal most of the damage, while the player is getting nearly as much Melee experience as they would without using a cannon. Should the player not be able to afford to use the cannon, it is better to make the money for the cannonballs than train Slayer without the cannon.
[[Category:Skill]]

Latest revision as of 12:20, 27 May 2024

Ranged is one of the three combat classes. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides. Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +271 to Ranged attack, beating both Magic with a maximum of +182, and Melee with a maximum of +214 to crush. For this reason, it is often used against monsters with very high Defence.

Combat Style[edit | edit source]

Ranged weapons have three combat styles: accurate, rapid, and longrange. The accurate style provides an invisible +3 bonus to the player's Ranged level, increasing their accuracy and possibly increasing their max hit. The rapid style increases the player's attack speed by 1, resulting in the highest damage per second of all the styles in almost all situations. The longrange style increases attack range by 2, provides an invisible +3 bonus to the player's Defence level, and splits earned exp between Ranged and Defence.

Levels[edit | edit source]

In order to wield weapons, a certain Ranged level requirement must be met. Commonly used items and their corresponding level requirements are as follows:

Upgraded Weapons and Equipment[edit | edit source]

Certain items can also be upgraded in the Upgrader to gain empowered effects. Down below you'll find a table with all ranged equipment and weaponry, and their respective effects.

Ranged Training[edit | edit source]

Fastest Experience[edit | edit source]

Dwarf Multicannon[edit | edit source]

Using the dwarf multicannon offers the fastest experience up to level 70. There are no level requirements to use one. The cannon has a lot higher damage output compared to other options at low levels and can help to pull targets towards you while hitting higher than your weapons will be able to at this level.

Chinning[edit | edit source]

Throwing red chinchompas at Dagannoths (Waterbirth Dungeon), Bandits (Monster teleport) or Mighty Ghosts (Demonic Dungeon, bring the mask from the Ancient Curse quest) is the fastest way to train Ranged. It is best to use equipment that maximises the player's Ranged damage and Prayer bonuses to maximise damage and duration.

Slayer[edit | edit source]

Training Slayer efficiently grants the player some passive Ranged experience from using the dwarf multicannon. It is always worth using the cannon wherever applicable, as the cost of using the cannon is justified by the saved time compared to not using one. A melee task can take almost twice as long if not using the cannon; for example, in multi-combat areas such as during dagannoth and kalphite tasks the cannon will deal most of the damage, while the player is getting nearly as much Melee experience as they would without using a cannon. Should the player not be able to afford to use the cannon, it is better to make the money for the cannonballs than train Slayer without the cannon.