Rammernaut: Difference between revisions

From Arigon Wikipedia
m (Reverted edits by 169.150.196.68 (talk) to last revision by Shaco)
Tag: Rollback
(WIP - Rammernaut)
Line 1: Line 1:
[[File:Teleport3453.png|thumb|400px|How to get there]]
WIP
[[File:Cave entrance.jpg|thumb|400px|Click the cave entrance to start the encounter]]
[[File:Time to run.jpg|thumb|400px|Run to the other side of the save to prevent taking damage]]
[[File:Run damage.jpg|thumb|400px|Rammernaut running out of energy]]
[[File:Drops823.png|thumb|400px|Rammernaut Drop Table]]


=== Introduction ===
== '''Introduction''' ==
'''Rammernauts''' are members of the Rammernaut Guard, and come from the old Dungeoneering skill Pre-EOC.
'''Rammernaut'''  
Rammernauts are well-built melee combatants. Like most bosses within Daemonheim, they are immune to all ensnaring spells and stuns.
They may use one of three special attacks during the fight.


* '''Charge:''' This attack is indicated by the rammernaut yelling "''Time To Run "Player Name"''", after which he will begin running towards a player in an attempt to tackle them. He will continue until he either hits the player he is pursuing, or runs out of energy. He may occasionally start chasing a different player while charging, so it may be useful to use Anticipation when he announces the attack. If he hits a player, that player will receive a lare amount of damage, in addition to being stunned for a short time, and their prayers being disabled. If he runs out of energy, he will say "''Oooof!''" and will briefly be unable to attack or move.
 
* '''Ground slam:''' The rammernaut slams his mace into the ground, dealing a few thousand damage to nearby players and lowering their Defence. This attack usually follows the charge attack.
==  '''Requirements & Recommended''' ==
* '''Mace spin:''' The rammernaut spins his mace around for an area-of-effect attack. All players standing within two squares of him receive moderate damage, are stunned, and have their Defence level drained.
<tabber>
|-|Requirements=
* 99 Slayer
|-|Recommended=
[[File:Melee Pet Perks.png|thumb|''Melee Pet Perks'']]
* 99 Summoning - Steel Titan Familiar
* 95 Prayer & Curses - Turmoil and Soulsplit
* High Herblore Level for Super Combats/Overloads
* Melee Pet Perks (Fast Hands, Melee Striker, Fighter's Fury)
</tabber>
 
==  '''Gear Setups''' ==
<tabber>
|-|Melee (Slayer Gear)=


=== Recommended Gear ===
|-|Melee (Void)=
As the Rammernaut cannot be fought in the traditional method of Maging/Ranging him as in Pre-EOC, The best way is to have the best Offensive and Defensive Melee gear you can get. It is multi-way combat, so a Steel titan to help speed up kills and tank some damage for you is HIGHLY advised.


</tabber>
==  '''Inventory''' ==
With this method and good gear, you only need to eat in emergencies. SoulSplit should be able to keep you at max HP.
* Long range Magic/Range switch for Minions
* BGS/DWH for Stat Lowering Special (Highly Recommended)
* Super Combats/Overloads (Recommended)
* Prayer Potions/Super Restores
* Stamina Potions
* Emergency Combo Food (Karambwans/Sara Brews if using Overloads)
* Veng runes for extra damage (Rune Pouch Recommended)
* Steel Titan Scrolls
* Backup Steel Titan Pouch
==  '''The Fight''' ==
<tabber>
<tabber>
Melee Method=
|-|Mechanics=
Rammernaut tells you what mechanic he is doing by YELLING it before he does it. This makes it the boss very learnable. Although it may seem like a lot to take in, his mechanics are quite simple.
 
GET OVER HERE
* Typeless attack that CAN'T be prayed against - 900 Damage
* Avoid the hand coming from the ground. An easy method of this to maintain DPS is to step diagonally, then proceed attacking
 
SWINGING
* Melee attack that CAN'T be prayed against - 200-400 Damage
* Simply step 1-2 tiles back, then proceed attacking to avoid all damage
 
FALLING
* Typeless attack that CAN"T be prayed against - 500-600 Damage
* Simply step 3-4 tiles back, then proceed attacking to avoid all damage
 
BOMBERS, GO
* Spawns a tracking minion that will damage you if it reaches the player - 750 Damage
* Switch to a long range magic/range weapon and kill it. Low HP, should one shot it
 
STOP MOVING
* Soft Stun attack that CAN'T be prayed against
* If you move while he is doing this attack, you won't be able to attack till stun is over. If you don't move, you can continue attacking while stunned
* Be prepared to react to Rammernaut's next mechanic while being stunned (sip a restore/sip stam pot/stay high health/get ready to avoid mechanic)
 
Auto Melee Attack
* This is where Veng comes into play. Always keep Veng up for extra recoil damage
* Usually very safe to let SoulSplit heal you back up


{| class="wikitable  sticky-header" style=text-align:center;
|-|Strategy=
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
The fight consists of reacting to Rammernaut's mechanics, as described above. It is very straightforward and learnable after a few attempts/deaths.
|-
|[[File:Head slot.png|center]] || [[File:Inquisitor's great helm.png]] Inquisitor's great helm<sup>1</sup> || [[File:Neitiznot faceguard.png]] Neitiznot faceguard || [[File:Torva full helm.png]] Torva full helm || [[File:Slayer_helmet_(i).png]] Slayer helm (i)<sup>2</sup> || [[File:Serpentine helm.png]] Serpentine helm or [[File:Helm of neitiznot.png]] Helm of Neitiznot
|-
|[[File:Neck slot.png|center]] || [[File:Amulet of torture.png]] Amulet of torture || [[File:Amulet of fury.png]] Amulet of fury || [[File:Amulet_of_gloryxx.png]] Amulet of glory || {{NA}} || {{NA}}
|-
|[[File:Cape slot.png|center]] || [[File:Completionist_cape.png]] (Slaughter/Master) Completionists cape  || [[File:Tokhaar-kal.png]] Tokhaar-kal || [[File:Fire cape.png]] Fire cape || [[File:Max cape.png]] Max cape || {{NA}}
|-
|[[File:Body slot.png|center]] || [[File: Inquisitor's hauberk.png]] Inquisitor's hauberk || [[File:Statius's platebody.png]] Statius's platebody || [[File:Torva platebody.png]] Torva platebody || [[File:Bandos chestplate.png]] Bandos chestplate || [[File:Dharok's platebody.png]] Dharok's platebody (or Barrows platebodies)
|-
|[[File:Legs slot.png|center]] || [[File: Inquisitor's plateskirt.png]] Inquisitor's plateskirt || [[File:Statius's platelegs.png]] Statius's platelegs || [[File:Torva platelegs.png]] Torva platelegs || [[File:Bandos tassets.png]] Bandos tassets || [[File:Dharok's platelegs.png]] Dharok's platelegs (or Barrows platelegs)
|-
|[[File:Weapon slot.png|center]] || [[File:Chaotic_rapier.png]] Chaotic Rapier || [[File:Blade_of_saeldor.png]] Blade of Saeldor ||[[File:Abyssal_whip.png]] Abyssal whip || [[File:Dragon hunter lance.png]] Dragon hunter lance<sup>1</sup> || {{NA}}
|-
|[[File:Shield slot.png|center]] || [[File:Dragonfire shield (uncharged).png]] Dragonfire Shield || [[File:Avernic_defender.png]] Avernic Defender || [[File:Dragon_defender.png]] Dragon Defender || {{NA}} || {{NA}}
|-
|[[File:Ammo slot.png|center]] || {{NA}} || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Hands slot.png|center]] || [[File:Ferocious gloves.png]] Ferocious gloves || [[File:Goliath gloves (black).png]] Goliath gloves || [[File:Barrows gloves.png]] Barrows gloves || [[File:Dragon gloves.png]] Dragon gloves || [[File: Rune gloves.png]] Rune gloves
|-
|[[File:Feet slot.png|center]] || [[File:Primordial_boots.png]] Primordial boots || [[File:Dragon_boots.png]] Dragon boots|| [[File:Bandos boots.png]] Bandos boots || [[File:Rock_climbing_boots.png]] Rock climbing boots
|-
|[[File:Ring slot.png|center]] || [[File:Berserker ring (i).png]] Berserker ring (i) || [[File:Ring_of_suffering_(i).png]] Ring of Suffering (i) || [[File:Berserker ring.png]] Berserker ring || [[File:Ring of wealth.png]] Ring of wealth (i) || [[File:Ring of wealth.png]] Ring of wealth
|-
|[[File:Special attack orb.png]] || [[File:Bandos_godsword.png]] Bandos Godsword || [[File:Statius's warhammer.png]] Statius's warhammer || [[File:Dragon_claws.png]] Dragon Claws || [[File:Dragon_dagger.png]] Dragon Dagger || {{NA}}
|-
|}


</tabber>
* Pot up, turn on SoulSplit/Turmoil, teleport to the boss arena, and use your Stat Lowering special attacks
* React to whatever mechanic Rammernaut is doing
|-|Tips and Tricks=
*
|-|Notable Drops=


=== The Fight ===
</tabber>
Protecting from Melee does not seem to reduce any damage while fighting the Rammernaut, So soulsplit to regain some lost health is most likely the best choice. Bringing a Bandos Godsword / Statius Warhammer to lower the Rammernauts high defenses is also a good idea. You can use Overloads here, So they are also highly recommended. When the Rammernaut says "Time to run" just run in a straight line to the other side of the save where the Rammernaut will tire out and take 50 damage to himself. Continue doing this until dead.

Revision as of 09:37, 4 January 2024

WIP

Introduction

Rammernaut


Requirements & Recommended

  • 99 Slayer

Melee Pet Perks
  • 99 Summoning - Steel Titan Familiar
  • 95 Prayer & Curses - Turmoil and Soulsplit
  • High Herblore Level for Super Combats/Overloads
  • Melee Pet Perks (Fast Hands, Melee Striker, Fighter's Fury)

Gear Setups

Inventory

With this method and good gear, you only need to eat in emergencies. SoulSplit should be able to keep you at max HP.

  • Long range Magic/Range switch for Minions
  • BGS/DWH for Stat Lowering Special (Highly Recommended)
  • Super Combats/Overloads (Recommended)
  • Prayer Potions/Super Restores
  • Stamina Potions
  • Emergency Combo Food (Karambwans/Sara Brews if using Overloads)
  • Veng runes for extra damage (Rune Pouch Recommended)
  • Steel Titan Scrolls
  • Backup Steel Titan Pouch


The Fight

Rammernaut tells you what mechanic he is doing by YELLING it before he does it. This makes it the boss very learnable. Although it may seem like a lot to take in, his mechanics are quite simple.

GET OVER HERE

  • Typeless attack that CAN'T be prayed against - 900 Damage
  • Avoid the hand coming from the ground. An easy method of this to maintain DPS is to step diagonally, then proceed attacking

SWINGING

  • Melee attack that CAN'T be prayed against - 200-400 Damage
  • Simply step 1-2 tiles back, then proceed attacking to avoid all damage

FALLING

  • Typeless attack that CAN"T be prayed against - 500-600 Damage
  • Simply step 3-4 tiles back, then proceed attacking to avoid all damage

BOMBERS, GO

  • Spawns a tracking minion that will damage you if it reaches the player - 750 Damage
  • Switch to a long range magic/range weapon and kill it. Low HP, should one shot it

STOP MOVING

  • Soft Stun attack that CAN'T be prayed against
  • If you move while he is doing this attack, you won't be able to attack till stun is over. If you don't move, you can continue attacking while stunned
  • Be prepared to react to Rammernaut's next mechanic while being stunned (sip a restore/sip stam pot/stay high health/get ready to avoid mechanic)

Auto Melee Attack

  • This is where Veng comes into play. Always keep Veng up for extra recoil damage
  • Usually very safe to let SoulSplit heal you back up

The fight consists of reacting to Rammernaut's mechanics, as described above. It is very straightforward and learnable after a few attempts/deaths.

  • Pot up, turn on SoulSplit/Turmoil, teleport to the boss arena, and use your Stat Lowering special attacks
  • React to whatever mechanic Rammernaut is doing