Rammernaut: Difference between revisions

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$50 back scammer.
[[File:Teleport3453.png|thumb|400px|How to get there]]
[[File:Cave entrance.jpg|thumb|400px|Click the cave entrance to start the encounter]]
[[File:Time to run.jpg|thumb|400px|Run to the other side of the save to prevent taking damage]]
[[File:Run damage.jpg|thumb|400px|Rammernaut running out of energy]]
[[File:Drops823.png|thumb|400px|Rammernaut Drop Table]]
 
=== Introduction ===
'''Rammernauts''' are members of the Rammernaut Guard, and come from the old Dungeoneering skill Pre-EOC.
Rammernauts are well-built melee combatants. Like most bosses within Daemonheim, they are immune to all ensnaring spells and stuns.
They may use one of three special attacks during the fight.
 
* '''Charge:''' This attack is indicated by the rammernaut yelling "''Time To Run "Player Name"''", after which he will begin running towards a player in an attempt to tackle them. He will continue until he either hits the player he is pursuing, or runs out of energy. He may occasionally start chasing a different player while charging, so it may be useful to use Anticipation when he announces the attack. If he hits a player, that player will receive a lare amount of damage, in addition to being stunned for a short time, and their prayers being disabled. If he runs out of energy, he will say "''Oooof!''" and will briefly be unable to attack or move.
* '''Ground slam:''' The rammernaut slams his mace into the ground, dealing a few thousand damage to nearby players and lowering their Defence. This attack usually follows the charge attack.
* '''Mace spin:''' The rammernaut spins his mace around for an area-of-effect attack. All players standing within two squares of him receive moderate damage, are stunned, and have their Defence level drained.
 
=== Recommended Gear ===
As the Rammernaut cannot be fought in the traditional method of Maging/Ranging him as in Pre-EOC, The best way is to have the best Offensive and Defensive Melee gear you can get. It is multi-way combat, so a Steel titan to help speed up kills and tank some damage for you is HIGHLY advised.
 
<tabber>
Melee Method=
 
{| class="wikitable  sticky-header" style=text-align:center;
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
|-
|[[File:Head slot.png|center]] || [[File:Inquisitor's great helm.png]] Inquisitor's great helm<sup>1</sup> || [[File:Neitiznot faceguard.png]] Neitiznot faceguard || [[File:Torva full helm.png]] Torva full helm || [[File:Slayer_helmet_(i).png]] Slayer helm (i)<sup>2</sup> || [[File:Serpentine helm.png]] Serpentine helm or [[File:Helm of neitiznot.png]] Helm of Neitiznot
|-
|[[File:Neck slot.png|center]] || [[File:Amulet of torture.png]] Amulet of torture || [[File:Amulet of fury.png]] Amulet of fury || [[File:Amulet_of_gloryxx.png]] Amulet of glory || {{NA}} || {{NA}}
|-
|[[File:Cape slot.png|center]] || [[File:Completionist_cape.png]] (Slaughter/Master) Completionists cape  || [[File:Tokhaar-kal.png]] Tokhaar-kal || [[File:Fire cape.png]] Fire cape || [[File:Max cape.png]] Max cape || {{NA}}
|-
|[[File:Body slot.png|center]] || [[File: Inquisitor's hauberk.png]] Inquisitor's hauberk || [[File:Statius's platebody.png]] Statius's platebody || [[File:Torva platebody.png]] Torva platebody || [[File:Bandos chestplate.png]] Bandos chestplate || [[File:Dharok's platebody.png]] Dharok's platebody (or Barrows platebodies)
|-
|[[File:Legs slot.png|center]] || [[File: Inquisitor's plateskirt.png]] Inquisitor's plateskirt || [[File:Statius's platelegs.png]] Statius's platelegs || [[File:Torva platelegs.png]] Torva platelegs || [[File:Bandos tassets.png]] Bandos tassets || [[File:Dharok's platelegs.png]] Dharok's platelegs (or Barrows platelegs)
|-
|[[File:Weapon slot.png|center]] || [[File:Chaotic_rapier.png]] Chaotic Rapier || [[File:Blade_of_saeldor.png]] Blade of Saeldor ||[[File:Abyssal_whip.png]] Abyssal whip || [[File:Dragon hunter lance.png]] Dragon hunter lance<sup>1</sup> || {{NA}}
|-
|[[File:Shield slot.png|center]] || [[File:Dragonfire shield (uncharged).png]] Dragonfire Shield || [[File:Avernic_defender.png]] Avernic Defender || [[File:Dragon_defender.png]] Dragon Defender || {{NA}} || {{NA}}
|-
|[[File:Ammo slot.png|center]] || {{NA}} || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Hands slot.png|center]] || [[File:Ferocious gloves.png]] Ferocious gloves || [[File:Goliath gloves (black).png]] Goliath gloves || [[File:Barrows gloves.png]] Barrows gloves || [[File:Dragon gloves.png]] Dragon gloves || [[File: Rune gloves.png]] Rune gloves
|-
|[[File:Feet slot.png|center]] || [[File:Primordial_boots.png]] Primordial boots || [[File:Dragon_boots.png]] Dragon boots|| [[File:Bandos boots.png]] Bandos boots || [[File:Rock_climbing_boots.png]] Rock climbing boots
|-
|[[File:Ring slot.png|center]] || [[File:Berserker ring (i).png]] Berserker ring (i) || [[File:Ring_of_suffering_(i).png]] Ring of Suffering (i) || [[File:Berserker ring.png]] Berserker ring || [[File:Ring of wealth.png]] Ring of wealth (i) || [[File:Ring of wealth.png]] Ring of wealth
|-
|[[File:Special attack orb.png]] || [[File:Bandos_godsword.png]] Bandos Godsword || [[File:Statius's warhammer.png]] Statius's warhammer || [[File:Dragon_claws.png]] Dragon Claws || [[File:Dragon_dagger.png]] Dragon Dagger || {{NA}}
|-
|}
 
</tabber>
 
=== The Fight ===
Protecting from Melee does not seem to reduce any damage while fighting the Rammernaut, So soulsplit to regain some lost health is most likely the best choice. Bringing a Bandos Godsword / Statius Warhammer to lower the Rammernauts high defenses is also a good idea. You can use Overloads here, So they are also highly recommended. When the Rammernaut says "Time to run" just run in a straight line to the other side of the save where the Rammernaut will tire out and take 50 damage to himself. Continue doing this until dead.

Revision as of 21:19, 2 July 2023

How to get there
Click the cave entrance to start the encounter
Run to the other side of the save to prevent taking damage
Rammernaut running out of energy
Rammernaut Drop Table

Introduction

Rammernauts are members of the Rammernaut Guard, and come from the old Dungeoneering skill Pre-EOC. Rammernauts are well-built melee combatants. Like most bosses within Daemonheim, they are immune to all ensnaring spells and stuns. They may use one of three special attacks during the fight.

  • Charge: This attack is indicated by the rammernaut yelling "Time To Run "Player Name"", after which he will begin running towards a player in an attempt to tackle them. He will continue until he either hits the player he is pursuing, or runs out of energy. He may occasionally start chasing a different player while charging, so it may be useful to use Anticipation when he announces the attack. If he hits a player, that player will receive a lare amount of damage, in addition to being stunned for a short time, and their prayers being disabled. If he runs out of energy, he will say "Oooof!" and will briefly be unable to attack or move.
  • Ground slam: The rammernaut slams his mace into the ground, dealing a few thousand damage to nearby players and lowering their Defence. This attack usually follows the charge attack.
  • Mace spin: The rammernaut spins his mace around for an area-of-effect attack. All players standing within two squares of him receive moderate damage, are stunned, and have their Defence level drained.

Recommended Gear

As the Rammernaut cannot be fought in the traditional method of Maging/Ranging him as in Pre-EOC, The best way is to have the best Offensive and Defensive Melee gear you can get. It is multi-way combat, so a Steel titan to help speed up kills and tank some damage for you is HIGHLY advised.

The Fight

Protecting from Melee does not seem to reduce any damage while fighting the Rammernaut, So soulsplit to regain some lost health is most likely the best choice. Bringing a Bandos Godsword / Statius Warhammer to lower the Rammernauts high defenses is also a good idea. You can use Overloads here, So they are also highly recommended. When the Rammernaut says "Time to run" just run in a straight line to the other side of the save where the Rammernaut will tire out and take 50 damage to himself. Continue doing this until dead.