Magic: Difference between revisions

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[[File:High alchemy.png]]At level 55, players can cast High Level Alchemy (commonly known as "alching") to convert various items into coins. The spell can be cast every 5 ticks, and each cast gives 65 experience. This is one of the best training methods for gaining passive Magic experience as it can be done while doing other activities, and it usually breaks even or profits slightly.
[[File:High alchemy.png]]At level 55, players can cast High Level Alchemy (commonly known as "alching") to convert various items into coins. The spell can be cast every 5 ticks, and each cast gives 65 experience. This is one of the best training methods for gaining passive Magic experience as it can be done while doing other activities, and it usually breaks even or profits slightly.
=== Multi-target spells on Ancient Magicks ===
=== Multi-target spells on Ancient Magicks ===
[[File:Ice barrage.png]]The kodai wand is the best weapon to use as it offers a 15% bonus in Magic damage, has a 15% chance of negating rune costs when casting offensive spells, and provides unlimited water runes. The nightmare staff is a good alternative as it also has the same Magic damage bonus, though it lacks the rune-saving effect and does not provide water runes. The ancient staff and the master wand are a lot weaker since they do not provide any Magic damage bonus, so they are only recommended for short-term use.
[[File:Blood barrage.png]]The kodai wand is the best weapon to use as it offers a 15% bonus in Magic damage, has a 15% chance of negating rune costs when casting offensive spells, and provides unlimited water runes. The nightmare staff is a good alternative as it also has the same Magic damage bonus, though it lacks the rune-saving effect and does not provide water runes. The ancient staff and the master wand are a lot weaker since they do not provide any Magic damage bonus, so they are only recommended for short-term use.
=== Slayer ===
=== Slayer ===
[[File:Slayer.png]]Many Slayer monsters can be killed with burst or barrage spells on task for fast Slayer experience. This is one of the most efficient ways to train Slayer and Magic, and it usually breaks even or profits.
[[File:Slayer.png]]Many Slayer monsters can be killed with burst or barrage spells on task for fast Slayer experience. This is one of the most efficient ways to train Slayer and Magic, and it usually breaks even or profits.

Revision as of 04:00, 12 May 2023

Magic is one of the most important skills and is one of the three combat classes. It is used in combat via combat spells, fast transport around the world via teleportation spells, and allows crafted items to be enchanted and convert items into coins through utility spells. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells, especially High Level Alchemy and teleports.

Spells

Magic is used almost exclusively through casting spells on monsters, another player, on one's self (reflexively), or on an item.

Magic spells are divided into three distinct types: Combat, Teleport, and Utility spells.

  1. Combat Spells:
    • Offensive spells - Used to deal magical damage against opponents.
    • Curse spells - Used to disable or debilitate an opponent.
    • Support spells - Offers a range of benefits to the caster or recipient.
  1. Teleport Spells: Teleport spells instantly transport players to a predetermined location.
  2. Utility Spells: Utility spells are primarily used by players outside of combat in skilling activities, such as enchanting jewellery or baking pies.

Magic Training

Rabbits

Rabbits at Home are a great way to level up your starter Magic levels as they have no defence and a lot of health. They can be killed all the way up to level 99, however, it is advised that players do Slayer or take advantage of Multi-target barraging for faster XP and profit.

High alching

File:High alchemy.pngAt level 55, players can cast High Level Alchemy (commonly known as "alching") to convert various items into coins. The spell can be cast every 5 ticks, and each cast gives 65 experience. This is one of the best training methods for gaining passive Magic experience as it can be done while doing other activities, and it usually breaks even or profits slightly.

Multi-target spells on Ancient Magicks

File:Blood barrage.pngThe kodai wand is the best weapon to use as it offers a 15% bonus in Magic damage, has a 15% chance of negating rune costs when casting offensive spells, and provides unlimited water runes. The nightmare staff is a good alternative as it also has the same Magic damage bonus, though it lacks the rune-saving effect and does not provide water runes. The ancient staff and the master wand are a lot weaker since they do not provide any Magic damage bonus, so they are only recommended for short-term use.

Slayer

Many Slayer monsters can be killed with burst or barrage spells on task for fast Slayer experience. This is one of the most efficient ways to train Slayer and Magic, and it usually breaks even or profits.

Monsters that are commonly bursted or barraged on task include dust devils, dagannoths, and smoke devils. If using alternative accounts to lure the monsters, it is also viable to kill abyssal demons, the TzHaar, and Bloodvelds.

Before starting Slayer training, it is best to train Magic up to level 94 through the passive training methods above. This allows the player to use Ice Barrage, the highest-tier barrage spell, right from the start for the fastest experience. However, since Slayer training generally offers a lot of passive Magic experience, players can start Slayer training even at level 70 Magic and use weaker spells until level 94 Magic. While this would be slightly slower overall, players would not have to put in the extra effort of passively training Magic while training other skills.