Summoning: Difference between revisions

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===Which Pouches to Make===
===Which Pouches to Make===
Always make the highest level pouch you can for each charm type
Always make the highest level pouch you can for each charm type. We recommend to NOT use [[File:Blue charm.png]]{{Colour|#4ea3f2|Blue Charms}} until level 70+ as they give most experience per pouch
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!'''Level'''
!'''Level'''

Revision as of 06:06, 12 March 2023

Summoning allows players to infuse familiars. Each familiar has a unique ability that requires a scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives no to very little experience, so players must create pouches to gain experience effectively. The summoning skill is similar to Prayer in the way that Summoning points are drained when a familiar is summoned. If a familiar has a special, right-click ability, points are also drained when that ability is used. Like prayer points, summoning points do not automatically recharge, so they must be recharged at a summoning obelisk or by drinking restoration drinks, e.g. super restores.

Familiars

Main article: Summoning familiars

Familiars are creatures that players may summon to help them with various tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which uses a summoning scroll. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.

Tto summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points. While a familiar is out, summoning points will slowly be drained until they hit 0. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the points are recharged.

Special Abilities

Training Summoning

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Which Pouches to Make

Always make the highest level pouch you can for each charm type. We recommend to NOT use Blue Charms until level 70+ as they give most experience per pouch