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{| class="wikitable sticky-header" style=text-align:center; | {| class="wikitable sticky-header" style=text-align:center; | ||
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!Type | !'''Type''' | ||
!Abilities | !'''Abilities''' | ||
|- | |- | ||
|Fighter || These familiars will fight alongside a player, and have combat stats similar to NPCs. It is possible to safespot and have your familiar fight. Familiars will only fight in multi-combat areas | |Fighter || These familiars will fight alongside a player, and have combat stats similar to NPCs. It is possible to safespot and have your familiar fight. Familiars will only fight in multi-combat areas | ||
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Always make the highest level pouch you can for each charm type | Always make the highest level pouch you can for each charm type | ||
{| class="wikitable sticky-header" style=text-align:center; | {| class="wikitable sticky-header" style=text-align:center; | ||
!Level | !'''Level''' | ||
!Gold Charm | !'''[[File:Gold charm.png]]{{Colour|#f2c64e|Gold Charm}}''' | ||
!Green Charm | !'''[[File:Green charm.png]]{{Colour|#4ef269|Green Charm}}''' | ||
!Crimson Charm | !'''[[File:Crimson charm.png]]{{Colour|#f24e4e|Crimson Charm}}''' | ||
!Blue Charm | !'''[[File:Blue charm.png]]{{Colour|#4ea3f2|Blue Charm}}''' | ||
|- | |- | ||
|1-4 || Spirit wolf || {{NA}} || {{NA}}} || {{NA}} | |1-4 || Spirit wolf || {{NA}} || {{NA}}} || {{NA}} |
Revision as of 05:39, 12 March 2023
Summoning allows players to infuse familiars. Each familiar has a unique ability that requires a scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives no to very little experience, so players must create pouches to gain experience effectively. The summoning skill is similar to Prayer in the way that Summoning points are drained when a familiar is summoned. If a familiar has a special, right-click ability, points are also drained when that ability is used. Like prayer points, summoning points do not automatically recharge, so they must be recharged at a summoning obelisk or by drinking restoration drinks, e.g. super restores.
Familiars
- Main article: Summoning familiars
Familiars are creatures that players may summon to help them with various tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which uses a summoning scroll. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.
Tto summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points. While a familiar is out, summoning points will slowly be drained until they hit 0. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the points are recharged.
Special Abilities
Type | Abilities |
---|---|
Fighter | These familiars will fight alongside a player, and have combat stats similar to NPCs. It is possible to safespot and have your familiar fight. Familiars will only fight in multi-combat areas |
Skill Boosters | These familiars can either temporarily raise your level in a given skill, or provide an 'invisible' boost that is always active. If the stat has already been bosted by a potion, the skill boost won't work. Note that invisible boosts do NOT allow players to perform an activity above the level, it simply increases the effectivness, e.g. catch fish faster. |
Beast of Burden | A beast of burden can carry items. Some familiars, e.g. the Pack-yak, also have the option to teleport carried items straight to the bank. |
Healer | These familiars can heal a players health at a given rate, For example, the Bunyip heals a player twenty health every 15 seconds. |
Training Summoning
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Which Pouches to Make
Always make the highest level pouch you can for each charm type