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== Introduction == | |||
<hr style="height:2px;border-width:0;color:gray;background-color:gray"> | |||
Clues are a lucrative way to get some of the pieces for BIS bows, salvaging dust, and completing achievements. A few items of note are God Bow pieces, Third-Age equipment, Gilded Equipment, and Cluey the Dog! | |||
Here is a recommended loadout with runes, a clue box, a ring of duelling, and cash in case you have none in your vault. The modern spellbook is recommended since we do not have teleport tabs in game. | |||
[[File:Clue loadout.png|none|500x500px]] | |||
It is also recommended to get the "Sherlock" Pet perk maxed out for up to 50% chance to complete a clue. The Achievement points required are as follows:<br> | |||
Tier 0: 5 points : 10% chance to complete a clue scroll<br> | |||
Tier 1: 10 points (15 total) : 15% chance to complete a clue scroll<br> | |||
Tier 2: 20 points (35 total) : 20% chance to complete a clue scroll<br> | |||
Tier 3: 35 points (70 total) : 30% chance to complete a clue scroll<br> | |||
Tier 4: 55 points (125 total) : 50% chance to complete a clue scroll<br> | |||
== Emote Clues Directory == | |||
<hr style="height:2px;border-width:0;color:gray;background-color:gray"> | |||
There is a place, where players are on a neutral field, weapons are upgraded, when blood has been shed, to protest the violence, | |||
* Emote: '''Stomp''' - '''Weapons Game Lobby''' | |||
Here lies the dedicated players, those who grind, on an island to themselves, to appease them, you must bow"), | |||
* Emote: '''Bow''' - '''Skill Island (Skillzone)''' - If you're a female, right-click on '''Curtsy''' and select bow emote | |||
There is a creature, like no other, he is strong and large, Some people refer to him as the beast, to honor his legacy, you will need to cry, outside his lair | |||
* Emote: '''Cry''' - '''Corporeal Beast Lobby (Safe)''' | |||
Near a ring known to teleport, on a point full of mud, a simple emote is needed, an emote known as a dance | |||
* Emote: '''Dance''' - '''Mudskipper island (Port Sarim, all the way south on Fairy ring)''' | |||
Where the strongest come, to obtain an item to defend, you will need to show, that you are full of ideas | |||
* Emote: '''Idea''' - '''Warriors' Guild''' | |||
It takes five, then a sixth, to rob an invaluable item, lean on the fact that you, are a robber | |||
* Emote: '''Lean''' - '''On the''' '''Barrows Hill''' | |||
Theres a place, a dark place, where the people risk it all, for a chance at becoming the richest, but most of them lose it all, laugh at their addiction | |||
* Emote: '''Laugh''' - '''Gambling zone''' | |||
There is a place where players are on a neutral field, weapons are upgraded where blood has been shed. To protect the violence, stomp with ferocity | |||
* Emote: '''Stomp''' - '''Weapon Game''' | |||
== Emote Clues == | |||
<hr style="height:2px;border-width:0;color:gray;background-color:gray"> | |||
{| | {| | ||
!Clue | !Clue | ||
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|- | |- | ||
|[[File:Barrows_Clue.png|200x200px]] | |[[File:Barrows_Clue.png|200x200px]] | ||
|<center>'''Barrows'''<br> | |<center><FONT COLOR=#4c7e85>'''Barrows'''</FONT><br> | ||
Teleportation Menu > Minigames > Barrows (Page 1) | Teleportation Menu > Minigames > Barrows (Page 1) | ||
Once you teleport, go West and pass through the barrier. Go to the top of the nearest hill and LEAN.</center> | Once you teleport, go West and pass through the barrier. Go to the top of the nearest hill and LEAN.</center> | ||
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|- | |- | ||
|[[File:Corp_Clue.png|200x200px]] | |[[File:Corp_Clue.png|200x200px]] | ||
|<center>'''Corporeal Beast'''<br> | |<center><FONT COLOR=#4c7e85>'''Corporeal Beast'''</FONT><br> | ||
Teleportation Menu > Bosses > Corporeal Beast (Page 2) | Teleportation Menu > Bosses > Corporeal Beast (Page 2) | ||
Once you teleport, do not move, immediately CRY-- No need to disturb the beast.</center> | Once you teleport, do not move, immediately CRY-- No need to disturb the beast.</center> | ||
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|- | |- | ||
|[[File:Gamble_Clue.png|200x200px]] | |[[File:Gamble_Clue.png|200x200px]] | ||
|<center>'''Gamble Zone'''<br> | |<center><FONT COLOR=#4c7e85>'''Gamble Zone'''</FONT><br> | ||
Teleportation Menu > Cities > Gambling Zone (Page 1) Alternatively, type ;;gamble and press enter. | Teleportation Menu > Cities > Gambling Zone (Page 1) Alternatively, type ;;gamble and press enter. | ||
Once you teleport, immediately LAUGH-- No need to move any tiles.</center> | Once you teleport, immediately LAUGH-- No need to move any tiles.</center> | ||
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|- | |- | ||
|[[File:Muskipper_Point_Clue.png|200x200px]] | |[[File:Muskipper_Point_Clue.png|200x200px]] | ||
|<center>'''Mudskipper Point'''<br> | |<center><FONT COLOR=#4c7e85>'''Mudskipper Point'''</FONT><br> | ||
Teleportation Menu > Dungeons > Asgarnian Ice Dungeon (Page 3.) | Teleportation Menu > Dungeons > Asgarnian Ice Dungeon (Page 3.) | ||
Once you teleport, immediately go up the ladder. Make a U-Turn and run all the way south to Mudskipper Point. Stand south of the tree and west of the fairy ring, then DANCE.</center> | Once you teleport, immediately go up the ladder. Make a U-Turn and run all the way south to Mudskipper Point. Stand south of the tree and west of the fairy ring, then DANCE.</center> | ||
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|- | |- | ||
|[[File:Skilling Zone_Clue.png|200x200px]] | |[[File:Skilling Zone_Clue.png|200x200px]] | ||
|<center>'''Skilling Zone'''<br> | |<center><FONT COLOR=#4c7e85>'''Skilling Zone'''</FONT><br> | ||
Teleportation Menu > Skilling > Skilling Zone (Page 1.) Alternatively, type ;;sz and press enter. | Teleportation Menu > Skilling > Skilling Zone (Page 1.) Alternatively, type ;;sz and press enter. | ||
Once you teleport, BOW if you are a male character or CURTSY if you are a female character-- No need to move any tiles.</center> | Once you teleport, BOW if you are a male character or CURTSY if you are a female character-- No need to move any tiles.</center> | ||
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|- | |- | ||
|[[File:Warriors_Guild_Clue.png|200x200px]] | |[[File:Warriors_Guild_Clue.png|200x200px]] | ||
|<center>'''Warrior's Guild'''<br> | |<center><FONT COLOR=#4c7e85>'''Warrior's Guild'''</FONT><br> | ||
Teleportation Menu > Minigames > Warriors Guild (Page 1.) | Teleportation Menu > Minigames > Warriors Guild (Page 1.) | ||
Once you teleport, immediately IDEA where you teleport in at-- No need to move any tiles.</center> | Once you teleport, immediately IDEA where you teleport in at-- No need to move any tiles.</center> | ||
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|- | |- | ||
|[[File:Weapons Game Clue.png|200x200px]] | |[[File:Weapons Game Clue.png|200x200px]] | ||
|<center>'''Weapon Game'''<br> | |<center><FONT COLOR=#4c7e85>'''Weapon Game'''</FONT><br> | ||
Teleportation Menu > Minigames > Weapon Game (Page 1.) | Teleportation Menu > Minigames > Weapon Game (Page 1.) | ||
Once you teleport, immediately STOMP where you teleport in at-- No need to move any tiles.</center> | Once you teleport, immediately STOMP where you teleport in at-- No need to move any tiles.</center> | ||
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|} | |} | ||
== Dig Clues == | |||
<hr style="height:2px;border-width:0;color:gray;background-color:gray"> | |||
{| | {| | ||
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|- | |- | ||
|[[File:Ardy Bench Clue.png|200x200px]] | |[[File:Ardy Bench Clue.png|200x200px]] | ||
|<center>'''Ardougne Benches'''<br> | |<center><FONT COLOR=#4c7e85>'''Ardougne Benches'''</FONT><br> | ||
Teleportation Menu > Cities > Ardougne (Page 2.) Alternatively, use the Modern Spellbook and teleport to Ardougne with Level 51 Magic, 2 water runes, and 2 law runes. | Teleportation Menu > Cities > Ardougne (Page 2.) Alternatively, use the Modern Spellbook and teleport to Ardougne with Level 51 Magic, 2 water runes, and 2 law runes. | ||
Run East along the road until you pass the mine, then run directly east until you see the two benches. Dig in between the benches on the east side.</center> | Run East along the road until you pass the mine, then run directly east until you see the two benches. Dig in between the benches on the east side.</center> | ||
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|- | |- | ||
|[[File:Champions Guild Clue.png|200x200px]] | |[[File:Champions Guild Clue.png|200x200px]] | ||
|<center>'''Champions Guild'''<br> | |<center><FONT COLOR=#4c7e85>'''Champions Guild'''</FONT><br> | ||
Teleportation Menu > Cities > Varrock (Page 1.) > Varrock West (Option 2.) | Teleportation Menu > Cities > Varrock (Page 1.) > Varrock West (Option 2.) | ||
From the bank, run southwest until you are between the city wall and a watchtower. Follow the city walls south until you reach the river. Dig by the tree on top of the white flowers. | From the bank, run southwest until you are between the city wall and a watchtower. Follow the city walls south until you reach the river. Dig by the tree on top of the white flowers. | ||
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|- | |- | ||
|[[File:Draynor Village Clue.png|200x200px]] | |[[File:Draynor Village Clue.png|200x200px]] | ||
|<center>'''Draynor Village'''<br> | |<center><FONT COLOR=#4c7e85>'''Draynor Village'''</FONT><br> | ||
Teleporation Menu > Cities > Draynor (Page 3.) | Teleporation Menu > Cities > Draynor (Page 3.) | ||
From The bank, run north out of the bank and make a U-Turn. Run south until you're at the Willow trees. Dig near the small obelisk and boulders.</center> | From The bank, run north out of the bank and make a U-Turn. Run south until you're at the Willow trees. Dig near the small obelisk and boulders.</center> | ||
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|- | |- | ||
|[[File:Falador Rocks Clue.png|200x200px]] | |[[File:Falador Rocks Clue.png|200x200px]] | ||
|<center>'''Falador Rocks'''<br> | |<center><FONT COLOR=#4c7e85>'''Falador Rocks'''</FONT><br> | ||
Teleporation Menu > Cities > Falador (Page 1.) Alternatively, use the Modern spellbook and teleport to Falador with level 37 Magic, 3 air runes, 1 water rune, and 2 law runes. | Teleporation Menu > Cities > Falador (Page 1.) Alternatively, use the Modern spellbook and teleport to Falador with level 37 Magic, 3 air runes, 1 water rune, and 2 law runes. | ||
From the bank, run northeast until you are outside of the city. Follow the city walls East until you meet the Standing Stones that have a stone fence around them. Dig between the split standing stone and tree.</center> | From the bank, run northeast until you are outside of the city. Follow the city walls East until you meet the Standing Stones that have a stone fence around them. Dig between the split standing stone and tree.</center> | ||
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|- | |- | ||
|[[File:Falador Statue Clue.png|200x200px]] | |[[File:Falador Statue Clue.png|200x200px]] | ||
|<center>'''Falador Statue'''<br> | |<center><FONT COLOR=#4c7e85>'''Falador Statue'''</FONT><br> | ||
Teleportation Menu > Cities > Falador (Page 1.) Alternatively, use the Modern spellbook and teleport to Falador with level 37 Magic, 3 air runes, 1 water rune, and 2 law runes. | Teleportation Menu > Cities > Falador (Page 1.) Alternatively, use the Modern spellbook and teleport to Falador with level 37 Magic, 3 air runes, 1 water rune, and 2 law runes. | ||
From the bank, run northeast until you are out of the city. Follow the path north until you see the statue next to some NPCs. Dig 1 tile south and 3 tiles east of the statue.</center> | From the bank, run northeast until you are out of the city. Follow the path north until you see the statue next to some NPCs. Dig 1 tile south and 3 tiles east of the statue.</center> | ||
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|- | |- | ||
|[[File:Hobgoblin Peninsula.png|200x200px]] | |[[File:Hobgoblin Peninsula.png|200x200px]] | ||
|<center>'''Hobgoblin Peninsula'''<br> | |<center><FONT COLOR=#4c7e85>'''Hobgoblin Peninsula'''</FONT><br> | ||
Teleportation Menu > Cities > Rimmington (Page 3.) | Teleportation Menu > Cities > Rimmington (Page 3.) | ||
Once you teleport, run north west until you're in between Melzhar's Maze and the Crafting Guild's Fence. Follow the fence line west until you get to the peninsula. Dig by the rock at the tip of the peninsula.</center> | Once you teleport, run north west until you're in between Melzhar's Maze and the Crafting Guild's Fence. Follow the fence line west until you get to the peninsula. Dig by the rock at the tip of the peninsula.</center> | ||
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|- | |- | ||
|[[File:McGrubors Woods Clue.png|200x200px]] | |[[File:McGrubors Woods Clue.png|200x200px]] | ||
|<center>'''McGrubor's Woods'''<br> | |<center><FONT COLOR=#4c7e85>'''McGrubor's Woods'''</FONT><br> | ||
Teleporation Menu > Cities > Camelot (Page 1.) | Teleporation Menu > Cities > Camelot (Page 1.) | ||
From this teleport, run west along the road until you hit the fence. Follow the fence to its south west corner. You will see a small house with a wooden fence on the north side of it. Walk in front of the door to this house and dig.</center> | From this teleport, run west along the road until you hit the fence. Follow the fence to its south west corner. You will see a small house with a wooden fence on the north side of it. Walk in front of the door to this house and dig.</center> | ||
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|- | |- | ||
|[[File:Morytania Swamp Clue.png|200x200px]] | |[[File:Morytania Swamp Clue.png|200x200px]] | ||
|<center>'''Mort'ton Swamp'''<br> | |<center><FONT COLOR=#4c7e85>'''Mort'ton Swamp'''</FONT><br> | ||
Teleporation Menu > Minigames > Barrows (Page 1.) | Teleporation Menu > Minigames > Barrows (Page 1.) | ||
From the Barrows teleport, run west until you meet a bridge. Cross the bridge then run north west until you meet another bridge. Cross this bridge and run through the winding path until you reach the southern portion of it. Dig in between the long grass.</center> | From the Barrows teleport, run west until you meet a bridge. Cross the bridge then run north west until you meet another bridge. Cross this bridge and run through the winding path until you reach the southern portion of it. Dig in between the long grass.</center> | ||
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|- | |- | ||
|[[File:Relleka Woods Clue.png|200x200px]] | |[[File:Relleka Woods Clue.png|200x200px]] | ||
|<center>'''Rellekka Woods'''<br> | |<center><FONT COLOR=#4c7e85>'''Rellekka Woods'''</FONT><br> | ||
Teleporation Menu > Cities > Camelot (Page 1.) Alternatively, teleport to Monsters>Rock Crab(Page 1) and follow the road South. | Teleporation Menu > Cities > Camelot (Page 1.) Alternatively, teleport to Monsters>Rock Crab(Page 1) and follow the road South. | ||
From the Camelot teleport, run out of the bank and follow the road north towards Rellekka. Cross the first bridge and run until you see the musician icon pop up on the minimap. Dig in between the tree and fern.</center> | From the Camelot teleport, run out of the bank and follow the road north towards Rellekka. Cross the first bridge and run until you see the musician icon pop up on the minimap. Dig in between the tree and fern.</center> | ||
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|- | |- | ||
|[[File:Rimmington Clue.png|200x200px]] | |[[File:Rimmington Clue.png|200x200px]] | ||
|<center>'''Rimmington'''<br> | |<center><FONT COLOR=#4c7e85>'''Rimmington'''</FONT><br> | ||
Teleportation Menu > Cities > Rimmington (Page 3.) | Teleportation Menu > Cities > Rimmington (Page 3.) | ||
From this teleport, run west until you reach the Easel and campfire. Run to the west side of the house and dig in the corner of the fence and house wall.</center> | From this teleport, run west until you reach the Easel and campfire. Run to the west side of the house and dig in the corner of the fence and house wall.</center> | ||
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|- | |- | ||
|[[File:Tower of Life Clue.png|200x200px]] | |[[File:Tower of Life Clue.png|200x200px]] | ||
|<center>'''Tower of Life'''<br> | |<center><FONT COLOR=#4c7e85>'''Tower of Life'''</FONT><br> | ||
Teleportation Menu > Cities > Ardougne (Page 2.) | Teleportation Menu > Cities > Ardougne (Page 2.) | ||
From this teleport, run south until you see the Tower of Life. Dig to the east of the statue and to the north of the tree closest to it.</center> | From this teleport, run south until you see the Tower of Life. Dig to the east of the statue and to the north of the tree closest to it.</center> | ||
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|- | |- | ||
|[[File:Varrock East Mine.png|200x200px]] | |[[File:Varrock East Mine.png|200x200px]] | ||
|<center>'''Varrock East Mine'''<br> | |<center><FONT COLOR=#4c7e85>'''Varrock East Mine'''</FONT><br> | ||
Teleportation Menu > Cities > Varrock (Page 1) > Varrock East. Alternatively, use the modern spellbook to teleport to varrock center with level 25 magic, 3 air runes, 1 fire rune, and 1 law rune and follow the path south until you are outside the walls, then follow the outside walls east until you hit the mine. | Teleportation Menu > Cities > Varrock (Page 1) > Varrock East. <br><FONT COLOR=#b5921f>This Method requires 25,000gp in your inventory or vault!</font><br> | ||
From the Varrock East bank, run north out of the bank and Run through the east gate and then south to the mine. The guards above the mine have to be paid 25,000gp to pass.<br> | |||
Alternatively, use the modern spellbook to teleport to varrock center with level 25 magic, 3 air runes, 1 fire rune, and 1 law rune and follow the path south until you are outside the walls, then follow the outside walls east until you hit the mine. | |||
</center> | |||
|[[File:Varrock East Mine Location.png|350x350px]] | |[[File:Varrock East Mine Location.png|350x350px]] | ||
|} | |} | ||
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|- | |- | ||
|[[File:Wilderness Volcano Clue.png|200x200px]] | |[[File:Wilderness Volcano Clue.png|200x200px]] | ||
|<center>'''Wilderness Volcanoes'''<br> | |<center><FONT COLOR=#4c7e85>'''Wilderness Volcanoes'''</FONT><br> | ||
Teleportation Menu > Skilling > Agility (Page 1) > Wilderness Agility Course (Lv 50+.) | Teleportation Menu > Skilling > Agility (Page 1) > Wilderness Agility Course (Lv 50+.) | ||
From this teleport, run east until you see the three volcano holes. Dig in the middle of all three. The nearest exit is running north east to mage bank or dying to the brutes that are north east.</center> | From this teleport, run east until you see the three volcano holes. Dig in the middle of all three. The nearest exit is running north east to mage bank or dying to the brutes that are north east.</center> | ||
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|- | |- | ||
|[[File:Wizards Tower Clue.png|200x200px]] | |[[File:Wizards Tower Clue.png|200x200px]] | ||
|<center>'''Wizard's Tower'''<br> | |<center><FONT COLOR=#4c7e85>'''Wizard's Tower'''</FONT><br> | ||
Teleportation Menu > Cities > Draynor (Page 3). | Teleportation Menu > Cities > Draynor (Page 3). | ||
From This teleport, run south following the road until you get to the Wizard's Tower. Run to the window on the south side of the tower and dig under the window.</center> | From This teleport, run south following the road until you get to the Wizard's Tower. Run to the window on the south side of the tower and dig under the window.</center> | ||
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|- | |- | ||
|[[File:Yanille Smithing House Clue.png|200x200px]] | |[[File:Yanille Smithing House Clue.png|200x200px]] | ||
|<center>'''Yanille Smithing House'''<br> | |<center><FONT COLOR=#4c7e85>'''Yanille Smithing House'''</FONT><br> | ||
Teleportation Menu > Cities > Yanille (Page 2) | Teleportation Menu > Cities > Yanille (Page 2) | ||
Run into the South East house with the anvil in it. Dig against the wall or run behind the building to the tree and dig.</center> | Run into the South East house with the anvil in it. Dig against the wall or run behind the building to the tree and dig.</center> | ||
|[[File:Yanille Smithing House.png|350x350px]] | |[[File:Yanille Smithing House.png|350x350px]] | ||
|} | |||
== Search Clues == | |||
<hr style="height:2px;border-width:0;color:gray;background-color:gray"> | |||
{| | |||
!Clue | |||
!Location | |||
!Image | |||
|- | |||
|[[File:Clocktower Clue.png|200x200px]] | |||
|<center><FONT COLOR=#4c7e85>'''Clocktower'''</FONT><br> | |||
Teleportation Menu > Cities > Ardougne (Page 2.) | |||
Once you teleport, run southwest until you pass the zoo cages. Follow along the wall west until you get to the road. Follow the road west until you're at the Clocktower. Run to the west side of the clock tower and search the crate next to the smashed chair.</center> | |||
|[[File:Clocktower Location.png|350x350px]] | |||
|} | |||
{| | |||
|- | |||
|[[File:Observatory Clue.png|200x200px]] | |||
|<center><FONT COLOR=#4c7e85>'''Observatory'''</FONT><br> | |||
Teleportation Menu > Cities > Yanille (Page 2.) Alternatively, use a Ring of Duelling, teleport to Castle Wars, and run north. | |||
From Yanille, run through the west gate, pass the circular pond west, and follow the river south/west until you get to the bridge. From there, follow the path north, cross both bridges, then run north east to the ruins above the Observatory. Search the crate in the Southwest house.</center> | |||
|[[File:Observatory Location.png|350x350px]] | |||
|} | |} |
Latest revision as of 12:33, 21 April 2024
Introduction[edit | edit source]
Clues are a lucrative way to get some of the pieces for BIS bows, salvaging dust, and completing achievements. A few items of note are God Bow pieces, Third-Age equipment, Gilded Equipment, and Cluey the Dog!
Here is a recommended loadout with runes, a clue box, a ring of duelling, and cash in case you have none in your vault. The modern spellbook is recommended since we do not have teleport tabs in game.
It is also recommended to get the "Sherlock" Pet perk maxed out for up to 50% chance to complete a clue. The Achievement points required are as follows:
Tier 0: 5 points : 10% chance to complete a clue scroll
Tier 1: 10 points (15 total) : 15% chance to complete a clue scroll
Tier 2: 20 points (35 total) : 20% chance to complete a clue scroll
Tier 3: 35 points (70 total) : 30% chance to complete a clue scroll
Tier 4: 55 points (125 total) : 50% chance to complete a clue scroll
Emote Clues Directory[edit | edit source]
There is a place, where players are on a neutral field, weapons are upgraded, when blood has been shed, to protest the violence,
- Emote: Stomp - Weapons Game Lobby
Here lies the dedicated players, those who grind, on an island to themselves, to appease them, you must bow"),
- Emote: Bow - Skill Island (Skillzone) - If you're a female, right-click on Curtsy and select bow emote
There is a creature, like no other, he is strong and large, Some people refer to him as the beast, to honor his legacy, you will need to cry, outside his lair
- Emote: Cry - Corporeal Beast Lobby (Safe)
Near a ring known to teleport, on a point full of mud, a simple emote is needed, an emote known as a dance
- Emote: Dance - Mudskipper island (Port Sarim, all the way south on Fairy ring)
Where the strongest come, to obtain an item to defend, you will need to show, that you are full of ideas
- Emote: Idea - Warriors' Guild
It takes five, then a sixth, to rob an invaluable item, lean on the fact that you, are a robber
- Emote: Lean - On the Barrows Hill
Theres a place, a dark place, where the people risk it all, for a chance at becoming the richest, but most of them lose it all, laugh at their addiction
- Emote: Laugh - Gambling zone
There is a place where players are on a neutral field, weapons are upgraded where blood has been shed. To protect the violence, stomp with ferocity
- Emote: Stomp - Weapon Game
Emote Clues[edit | edit source]
Clue | Location | Image |
---|---|---|
Teleportation Menu > Minigames > Barrows (Page 1) Once you teleport, go West and pass through the barrier. Go to the top of the nearest hill and LEAN. |
Teleportation Menu > Bosses > Corporeal Beast (Page 2) Once you teleport, do not move, immediately CRY-- No need to disturb the beast. |
Teleportation Menu > Cities > Gambling Zone (Page 1) Alternatively, type ;;gamble and press enter. Once you teleport, immediately LAUGH-- No need to move any tiles. |
Teleportation Menu > Minigames > Warriors Guild (Page 1.) Once you teleport, immediately IDEA where you teleport in at-- No need to move any tiles. |
Teleportation Menu > Minigames > Weapon Game (Page 1.) Once you teleport, immediately STOMP where you teleport in at-- No need to move any tiles. |
Dig Clues[edit | edit source]
Teleportation Menu > Cities > Ardougne (Page 2.) From this teleport, run south until you see the Tower of Life. Dig to the east of the statue and to the north of the tree closest to it. |
Teleportation Menu > Cities > Yanille (Page 2) Run into the South East house with the anvil in it. Dig against the wall or run behind the building to the tree and dig. |
Search Clues[edit | edit source]