Constitution: Difference between revisions

From Arigon Wikipedia
(Created page with "File:Constitution.png Constitution represent a player's health. If they reach zero, the player will die. Hitpoints is the only skill for which players start at level ten, where the player starts out with exactly 1,154 experience points. == Fighting == While fighting, both the opponent and the player will have a bar over them. This bar represents their Hitpoints. There are two colours on the bar, green and red. The green part of the bar represents how many Hitpoints...")
 
m (Added Category:Skill)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Constitution.png]] Constitution represent a player's health. If they reach zero, the player will die. Hitpoints is the only skill for which players start at level ten, where the player starts out with exactly 1,154 experience points.
[[File:Constitution.png]] '''Constitution''' represent a player's health. If they reach zero, the player will die. Hitpoints is the only skill for which players start at level ten, where the player starts out with exactly 1,154 experience points.


== Fighting ==
== Fighting ==
Line 23: Line 23:


== Life Leech ==
== Life Leech ==
 
The following methods can provide a percentage of damage dealt as Hitpoints restoration, commonly referred to as life leech. Life leech can occur actively through some special attacks or more passively through chance on-hit effects.
== Levels ==
In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:
{| class="wikitable  sticky-header" style=text-align:center;
{| class="wikitable  sticky-header" style=text-align:center;
!<center>Item</center>
!<center>Item</center>
Line 32: Line 30:
!<center>Method</center>
!<center>Method</center>
|-
|-
|Guthan equipment || Passive || 25% || Equipping a full Guthan's set grants a 25% chance to heal for 100% of damage dealt.
|[[File:Guthan's warspear.png]] Guthan equipment || Passive || 25% || Equipping a full Guthan's set grants a 25% chance to heal for 100% of damage dealt.
|-
|-
|[[File:Blood Rush.png]] Blood rush || Passive || 25% || Heals for 25% of damage dealt.
|[[File:Blood Rush.png]] Blood rush || Passive || 25% || Heals for 25% of damage dealt.
Line 42: Line 40:
|[[File:Blood Barrage.png]] Blood barrage || Passive || 25% || Heals for 25% of damage dealt.
|[[File:Blood Barrage.png]] Blood barrage || Passive || 25% || Heals for 25% of damage dealt.
|-
|-
|Amulet of Blood Fury || Passive || 6% || Melee attacks while wearing this amulet have a 20% chance to heal for 30% of the damage dealt.
|[[File:Amulet of blood fury.png]] Amulet of Blood Fury || Passive || 6% || Melee attacks while wearing this amulet have a 20% chance to heal for 30% of the damage dealt.
|-
|-
|Onyx bolts || Passive || 2.75% || Hits with these bolts have a 11% chance to heal for 25% of damage dealt.
|Onyx bolts || Passive || 2.75% || Hits with these bolts have a 11% chance to heal for 25% of damage dealt.
|-
|-
|Saradomin godsword || Special || 50% || Heals for 50% of damage dealt, always restoring a minimum of 10 Hitpoints. (Also restores 25% of damage as prayer points)
|[[File:Saradomin godsword.png]] Saradomin godsword || Special || 50% || Heals for 50% of damage dealt, always restoring a minimum of 10 Hitpoints. (Also restores 25% of damage as prayer points)
|-
|-
|}
|}
[[Category:Skill]]

Latest revision as of 12:19, 27 May 2024

Constitution represent a player's health. If they reach zero, the player will die. Hitpoints is the only skill for which players start at level ten, where the player starts out with exactly 1,154 experience points.

Fighting[edit | edit source]

While fighting, both the opponent and the player will have a bar over them. This bar represents their Hitpoints.

There are two colours on the bar, green and red. The green part of the bar represents how many Hitpoints a character has left, and the red part represents how many Hitpoints they are missing, i.e. the net damage they have suffered. So if a player is low on Hitpoints, then the bar over them would be mostly red, meaning they are near death. Players often refer to "being redbarred" when barely surviving or only just getting a kill for this reason.

Recovering Hitpoints[edit | edit source]

A player can heal to restore their hitpoints up to, or occasionally even above their maximum. There's a number of ways to do this.

Regeneration[edit | edit source]

Players naturally regenerate 1 hitpoint every minute. This can be boosted with the following effects.

  • The Rapid Heal Prayer or the Hitpoints cape cause natural healing to double, healing an additional 1 hitpoint per minute. These effects do not stack with each other.

Restoration[edit | edit source]

  • Food is the most common and reliable method of restoring Hitpoints. Food can restore large amounts of health quickly and cheaply.

Because of how important food is, unlocking access to stronger tiers of food is often considered significant milestones in a character's progress.

  • Saradomin brew when used carefully can restore more health per slot than food, but have unique drawbacks to be considered. They are often used where inventory space or sustainability is a concern.

Situational[edit | edit source]

  • Drinking from an ornate rejuvenation pool will fully restore all hitpoints.

Life Leech[edit | edit source]

The following methods can provide a percentage of damage dealt as Hitpoints restoration, commonly referred to as life leech. Life leech can occur actively through some special attacks or more passively through chance on-hit effects.