Attack: Difference between revisions

From Arigon Wikipedia
(Created page with "File:Attack.png Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials. == Combat Style == In order to gain experience in the Attack stat, players must choose the accurate attack style. While using the style, players gain an invisible +3 attack bonus. Attack is used to calculate the accuracy of your attacks against an enemy's defence. == Levels == In...")
 
mNo edit summary
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Attack.png]] Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.
[[File:Attack.png]] '''Attack''' is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.


== Combat Style ==
== Combat Style ==
Line 6: Line 6:
== Levels ==
== Levels ==
In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:
In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:
{|
{| class="wikitable  sticky-header" style=text-align:center;
![[File:Attack.png]] Level
!<center>[[File:Attack.png]] Level</center>
! Weapon
!<center>Weapon</center>
!<center>Other Requirements</center>
|-
|-
|
|1 || Bronze Weapons || {{NA}}
|-
|1 || Iron Weapons || {{NA}}
|-
|5 || Steel Weapons || {{NA}}
|-
|10 || Black Weapons || {{NA}}
|-
|10 || White Weapons || {{NA}}
|-
|15 || Ancient Mace || {{NA}}
|-
|20 || Mithril Weapons || {{NA}}
|-
|30 || Adamant Weapons || {{NA}}
|-
|30 || Battlestaves || [[File:Magic.png]] 30
|-
|40 || Rune Weapons || {{NA}}
|-
|42 || Void || {{NA}}
|-
|50 || Leaf-bladed Weapons || [[File:Slayer.png]]
|-
|50 || Granite Weapons || [[File:Strength.png]] 50
|-
|60 || Dragon Weapons || {{NA}}
|-
|60 || Obsidian Weapons || [[File:Strength.png]] 60 and [[File:Magic.png]] 60
|-
|60 || Wilderness Weapons || {{NA}}
|-
|70 || Abyssal Weapons || {{NA}}
|-
|70 || Barrows Weapons || [[File:Strength.png]] 70 and [[File:Magic.png]] 70
|-
|70 || God Weapons (ZSpear/SaraSword) || {{NA}}
|-
|75 || Godswords || {{NA}}
|-
|75 || Staff of the Dead || [[File:Magic.png]] 75
|-
|75 || Elder maul || [[File:Strength.png]] 75
|-
|75 || Dragonhunter lance || {{NA}}
|-
|80 || Ghrazi rapier || {{NA}}
|-
|80 || Blade of Saeldor || {{NA}}
|-
|80 || Inquisitor's mace || {{NA}}
|-
|80 || Scythe of vitur || [[File:Strength.png]] 90
|-
|-
|}
|}
[[Category:Skill]]

Latest revision as of 12:20, 27 May 2024

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.

Combat Style[edit | edit source]

In order to gain experience in the Attack stat, players must choose the accurate attack style. While using the style, players gain an invisible +3 attack bonus. Attack is used to calculate the accuracy of your attacks against an enemy's defence.

Levels[edit | edit source]

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows: