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| [[File:A player fighting Kree'arra.png|thumb|''A player fighting Kree'Arra'']]
| | == '''Introduction''' == |
| [[File:Kree'arra bodyguards.png|thumb|''A player fighting Kree'arra's 3 body guards'']]
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| '''Kree'arra''' is a large and powerful aviansie and is the leader of the Armadyl Army in the God Wars Dungeon.
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| Due to Kree'arra being a flying entity, he '''can not''' be attacked with '''Melee''', therefor '''Range''' or '''Magic''' must be used to damage him.
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| '''Kree'arra''' is located in Armadyl's Eye inside the God Wars Dungeon, and is guarded by 3 generals; '''Flight Kilisa''', '''Flockleader Geerin''' and '''Wingman Skree'''.
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| | | == '''Requirements & Recommended''' == |
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| == '''Body Guards''' == | |
| <tabber> | | <tabber> |
| |-|Flight Kilisa= | | |-|Requirements= |
| '''Flight Kilisa''' is one of Kree'arra's aviansie bodyguards, and attacks with '''Melee'''. It is a good idea to eliminate him first as his melee attacks are more accurate than the other bodyguards.
| | |-|Recommended= |
| |-|Flockleader Geerin=
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| '''Flockleader Geerin''' is one of Kree'arra's aviansie bodyguards, and attacks with '''Range'''. It is very unlikely he will be much of a threat during your encounter, as you typically have good range defence when fighting Kree'arra.
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| |-|Wingman Skree= | |
| '''Wingman Skree''' is one of Kree'arra's aviansie bodyguards, and attacks with '''Magic'''. It is typical to kill him after you finish off '''Flight Kilisa''' first.
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| </tabber> | | </tabber> |
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| == '''Gear & Inventory Setups''' == | | == '''Gear Setups''' == |
| <tabber> | | <tabber> |
| |-|Range Only= | | |-|Setup 1= |
| '''Range''' is the most effective method for killing Kree'arra. It is best to maximize your '''Magic''' and '''Range''' defence, while maintaining sufficient DPS output.
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| | |-|Setup 2= |
| | </tabber> |
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| You can substitute Karils for Black D'hide, Dragon crossbow for Rune Crossbow, Dragonfire Shield for a spirit shield or god book, and Ranging Amulet for a glory. Of course, if you have any upgrades, it is advised to bring them. Diamond Bolts (e) are effective in providing a good DPS output.
| | == '''Inventory''' == |
| [[File:Kree'arra rangegear.png|center|frame]]
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| [[File:Kree'arra rangeinv.png|center|thumb|''Inventory set up for Range only method'']]
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| |-|Range & Magic (Reccomended)=
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| It is '''highly-reccomended''' to bring along a Staff/Wand as well as some Magic damage-boosting gear. This will allow you to '''Blood Barrage''' the body guards to recover additional health in-between boss kills.
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| [[File:Kree'arra magicinv.png|center|thumb|''Inventory setup for the Ranged & Magic method.'']]
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| </tabber>
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| <tabber> | | <tabber> |
| |-|Strategy= | | |-|Strategy= |
| When you enter the boss room, there are a few important things to remember:
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| '''~''' It is best to stand in a corner if possible, to prevent Kree'Arra from stunning you as often
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| '''~''' If you have good ranged defence, you can get by with protecting from Magic, if not, it is best to protect from Range.
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| '''~''' Kree'arra is the only God Wars Dungeon boss that can use all 3 styles. Be sure not to be within Melee distance as this will result in heavy and rapid damage
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| Killing Kree'arra is relatively easy, just pray range and use your best offensive Range prayer (Such as Rigour or Eagle-eye) and be sure to maintain your health and prayer.
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| Once Kree'Arra is dead, the order for killing the minions goes as follows:
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| 1. Flight Kilisa
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| 2. Wingman Skree
| | |-|Tips and Tricks= |
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| 3. Flockleader Geerin
| | |-|Notable Drops= |
| </tabber> | | </tabber> |