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Slaughter
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== Slaughter Skill == The '''Slaughter skill''' is a specialized skill in the Arigon that focuses on wilderness activities such as player combat, slaying wilderness NPCs, and finishing raids. Engaging in these activities grants Slaughter experience to the player. Unlike other skills in the game, the Slaughter skill has a maximum level of 120 instead of the usual 99. Additionally, Slaughter is the only skill where experience can be lost upon death. === Overview === The Slaughter skill allows players to participate in various activities in the wilderness and gain experience. The skill provides benefits such as the chance to obtain valuable loot keys and the possibility of acquiring unique pets. Players can engage in player versus player (PvP) combat, slay wilderness NPCs, or complete raids to earn Slaughter experience. === Player Combat === When players engage in combat with each other in the wilderness, they have a chance to gain Slaughter experience. The experience gained is calculated using the following formula: <code>Experience = (BaseExperience + StreakValue) * Multiplier * RankMultiplier * HotspotMultiplier</code> Where: - '''BaseExperience''' is a base value of 350. - '''StreakValue''' is the current streak value of the player. - '''Multiplier''' is determined by the opponent's Slaughter level and is calculated as '''1.0 + sqrt(oppSlaughterLevel) / 3.25'''. - '''RankMultiplier''' is a multiplier based on the player's PvP rank. - '''HotspotMultiplier''' is a 5% increase in experience if the combat takes place in a designated hotspot within the wilderness. === Wilderness NPC Slaying === Slaying wilderness NPCs is another way to earn Slaughter experience. The experience gained is calculated based on the maximum health of the defeated NPC. The formula for calculating the experience is as follows: <code>Experience = BaseExperience + (NPCHealth * HealthMultiplier)</code> Where: - '''BaseExperience''' is a base value of 5.5. - '''NPCHealth''' is the maximum health of the NPC. - '''HealthMultiplier''' is a multiplier based on the NPC's health, typically set to 0.15. === Raids === Players also gain Slaughter experience for participating in raids. The formula is unknown. === Loot Keys === One of the key features of the Slaughter skill is the chance to obtain loot keys. These keys can be acquired by participating in combat wilderness activities. The chance of receiving a loot key depends on the player's Slaughter level and the specific activity they are engaged in. ==== Slaughter Key Rarity and Retrieval ==== Loot keys are available in different tiers, each with its own rarity. The higher the tier, the rarer the key. The available tiers of loot keys, along with their drop rates, are as follows: * Tier 1: 8.00% chance * Tier 2: 5.00% chance * Tier 3: 3.50% chance * Tier 4: 1.75% chance The specific loot key obtained is determined by the player's Slaughter level and a weighted random selection process. The key retrieval process is as follows: # Calculate the total weight by summing the weights of all available loot keys. # Generate a random number (roll) between 0 and the total weight. # Iterate through the loot keys, adding their weights to a running total (hit) until the hit exceeds or equals the roll. # Return the loot key associated with the last added weight. The loot keys obtained can be used to unlock valuable rewards or access special areas within the wilderness. === Unique Pets === Engaging in the Slaughter skill also allows players to obtain a unique pet. The chance of acquiring a pet increases based on the specific activity and the player's Slaughter level.
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